<?xml version="1.0" encoding="utf-8"?>
<Manual>
  <OTHERDATA NAME="Sunlite Suite 2">
    <INTRODUCTION PARAGRAPH1="Welcome to the Sunlite Suite 2 tutorials. These tutorials will guide you through the use of the Sunlite Suite 2 software." PARAGRAPH2="The speed of the tutorials can be changed by selecting the arrows at the bottom right. Use the thumbnails on the right to skip through a tutorial. These functions are here to help you navigate through the tutorial at your own pace. " PARAGRAPH3="If you are new to Sunlite Suite 2, the first two headings should be enough to help get you started. Hover over the left of the screen to reveal the menu and begin exploring the fantastic Sunlite Suite 2 software!"/>
  </OTHERDATA>

  <DOWNLOADS NAME="Downloads">
    <DOWNLOAD DATE="06/2010" FILE="Stand Alone Tutorials" PATH="suite2Tutorials.zip"/>

    <DOWNLOAD DATE="08/2010" FILE="Getting Started Demo Files" PATH="suite2_demos.zip"/>

    <DOWNLOAD DATE="08/2010" FILE="Palettes Demo" PATH="palettesDemo.zip"/>
  </DOWNLOADS>

  <HEADING NAME="Before we start">
    <TUTORIAL NAME="Introduction" PATH="videos/en/introduction.mp4" SOUND="audio/en/intro0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/intro1.jpg" INSTRUCTION="Welcome to the Sunlite Suite 2 tutorials. The aim of this set of tutorials is to help you to quickly get familiar with your Sunlite Suite 2 package" SOUND="audio/en/intro1.mp3"/>

      <POINT FRAME="12" ICON="thumbnails/en/intro2.jpg" INSTRUCTION="Before we start, let's make sure we have all the tools we need" SOUND="audio/en/intro2.mp3"/>

      <POINT FRAME="17" ICON="thumbnails/en/intro3.jpg" INSTRUCTION="You should have a package with a DMX interface" SOUND="audio/en/intro3.mp3"/>

      <POINT FRAME="22" ICON="thumbnails/en/intro4.jpg" INSTRUCTION="A PC or laptop computer running Microsoft Windows XP, Vista or Seven" SOUND="audio/en/intro4.mp3"/>

      <POINT FRAME="29" ICON="thumbnails/en/intro5.jpg" INSTRUCTION="A USB cable, user manual and CD" SOUND="audio/en/intro5.mp3"/>

      <POINT FRAME="35" ICON="thumbnails/en/intro6.jpg" INSTRUCTION="If you have an internet connection, we advise that you visit our website at www.nicolaudie.com and download the latest copy of the Sunlite Suite 2 software. There is an accompanying set of DEMO shows with this tutorial, you can also find these on our website" SOUND="audio/en/intro6.mp3"/>

      <POINT FRAME="56" ICON="thumbnails/en/intro7.jpg" INSTRUCTION="More tutorials will be added here throughout the coming months so watch this space, and remember..never connect your interface to your computer until the software has been installed, otherwise Windows may try to choose a driver for you!" SOUND="audio/en/intro7.mp3"/>
    </TUTORIAL>

    <TUTORIAL NAME="What's new to Suite 2?" PATH="videos/en/whatsnew.mp4" SOUND="audio/en/whatsnew0.mp3">
      <POINT FRAME="3" ICON="thumbnails/en/whatsnew1.jpg" INSTRUCTION="This tutorial is for Sunlite Suite 1 users and outlines the new features in Suite 2" SOUND="audio/en/whatsnew1.mp3"/>

      <POINT FRAME="12" ICON="thumbnails/en/whatsnew2.jpg" INSTRUCTION="The first thing you will notice is that the menus have been replaced with a ribbon bar" SOUND="audio/en/whatsnew2.mp3"/>

      <POINT FRAME="27" ICON="thumbnails/en/whatsnew3.jpg" INSTRUCTION="All information is now saved in a .shw show file. Suite 1 show files (.ssh) can be imported" SOUND="audio/en/whatsnew3.mp3"/>

      <POINT FRAME="41" ICON="thumbnails/en/whatsnew4.jpg" INSTRUCTION="The page panels have been re-designed to be more ergonomic and to save space. Buttons can now be re-arranged manually by right clicking and dragging" SOUND="audio/en/whatsnew4.mp3"/>

      <POINT FRAME="54" ICON="thumbnails/en/whatsnew5.jpg" INSTRUCTION="Colour wheels and X-Y grids now work as popup toolboxes which can be pinned for permanent visability or be automatically minimised" SOUND="audio/en/whatsnew5.mp3"/>

      <POINT FRAME="68" ICON="thumbnails/en/whatsnew6.jpg" INSTRUCTION="Shift+clicking a button brings up a small toolbox where button functions can be modified" SOUND="audio/en/whatsnew6.mp3"/>

      <POINT FRAME="75" ICON="thumbnails/en/whatsnew7.jpg" INSTRUCTION="Faders have been changed to rotary dials. These dials save space and allow a higher definition. They can be adjusted just as easily as faders by selecting the dial and moving the mouse up and down" SOUND="audio/en/whatsnew7.mp3"/>

      <POINT FRAME="90" ICON="thumbnails/en/whatsnew8.jpg" INSTRUCTION="Date and time triggering of buttons now uses a graphical calendar" SOUND="audio/en/whatsnew8.mp3"/>

      <POINT FRAME="104" ICON="thumbnails/en/whatsnew9.jpg" INSTRUCTION="Direct access to EasyShow functions is now possible without having to rename buttons" SOUND="audio/en/whatsnew9.mp3"/>

      <POINT FRAME="111" ICON="thumbnails/en/whatsnew10.jpg" INSTRUCTION="The patch manager has been changed. Fixtures can now be patched using a grid view" SOUND="audio/en/whatsnew10.mp3"/>

      <POINT FRAME="125" ICON="thumbnails/en/whatsnew11.jpg" INSTRUCTION="The button editor is easier to use. When fixtures are selected, common presets appear in the preset window. Channels can also be modified in the old style" SOUND="audio/en/whatsnew11.mp3"/>

      <POINT FRAME="142" ICON="thumbnails/en/whatsnew12.jpg" INSTRUCTION="The EasyStep window can be used as before, or the new EasyTime window can be used. EasyTime now works with timelines allowing you to quickly and easily drag and drop an effect" SOUND="audio/en/whatsnew12.mp3"/>

      <POINT FRAME="169" ICON="thumbnails/en/whatsnew13.jpg" INSTRUCTION="Suite 2 integrates a palette function so templates can be made for common presets such as position, then be applied to many scenes" SOUND="audio/en/whatsnew13.mp3"/>

      <POINT FRAME="186" ICON="thumbnails/en/whatsnew14.jpg" INSTRUCTION="The Cycle window now contains a timeline view" SOUND="audio/en/whatsnew14.mp3"/>

      <POINT FRAME="193" ICON="thumbnails/en/whatsnew15.jpg" INSTRUCTION="A brand new stand alone editor allows you to write directly to the internal memory or SD card without the need for saving and importing your scene buttons into Easy Stand Alone" SOUND="audio/en/whatsnew15.mp3"/>

      <POINT FRAME="223" ICON="thumbnails/en/whatsnew16.jpg" INSTRUCTION="Advanced live control from the fixtures window. It is now possible to have a group of fixtures listen to a particular button, then add and remove fixtures from the group at any time" SOUND="audio/en/whatsnew16.mp3"/>
    </TUTORIAL>

    <TUTORIAL NAME="The Sunlite Package" PATH="videos/en/package.mp4" SOUND="audio/en/package0.mp3">
      <POINT FRAME="3" ICON="thumbnails/en/package1.jpg" INSTRUCTION="Here is a brief overview of all the software in the Sunlite package" SOUND="audio/en/package1.mp3"/>

      <POINT FRAME="8" ICON="thumbnails/en/package2.jpg" INSTRUCTION="Sunlite Suite 2- This is the main piece of DMX lighting programming software. Quickly and easily program complex effects with moving fixtures. Trigger with audio, MIDI, time and many other methods. Copy scenes onto an SD card to be used without a computer" SOUND="audio/en/package2.mp3"/>

      <POINT FRAME="30" ICON="thumbnails/en/package3.jpg" INSTRUCTION="Easy View- Our real-time 3D visualiser allows you to pre-program your show without lighting fixtures. This software will show you all of your lighting effects in the same way as they would look if your actual lighting fixtures were connected to the computer. This software is not required to program your show" SOUND="audio/en/package3.mp3"/>

      <POINT FRAME="50" ICON="thumbnails/en/package4.jpg" INSTRUCTION="Easy Show- Available with all first class products, this software is ideal to synchronise lighting effects with audio and video. Similar to audio editing software, Easy Show includes timelines where you can drag, drop, expand and scroll your lighting effects along with Audio and Video timelines" SOUND="audio/en/package4.mp3"/>

      <POINT FRAME="72" ICON="thumbnails/en/package5.jpg" INSTRUCTION="Scan Library Editor- Create your own profiles or modify existing profiles for lighting fixtures. Many effects are included (color, gobo, gobo rotation, prism, etc)" SOUND="audio/en/package5.mp3"/>
    </TUTORIAL>

    <TUTORIAL NAME="Software &amp; Hardware Installation" PATH="videos/en/installation.mp4" SOUND="audio/en/installation0.mp3">
      <POINT FRAME="3" ICON="thumbnails/en/installation1.jpg" INSTRUCTION="You must install the software first, then install the hardware second" SOUND="audio/en/installation1.mp3"/>

      <POINT FRAME="8" ICON="thumbnails/en/installation2.jpg" INSTRUCTION="Insert the Sunlite installation CD into the CD drive of the computer.  Wait for the software installation to begin automatically. If you've downloaded the software from our website, double click the setup icon" SOUND="audio/en/installation2.mp3"/>

      <POINT FRAME="22" ICON="thumbnails/en/installation3.jpg" INSTRUCTION="Follow the on-screen instructions to install the software" SOUND="audio/en/installation3.mp3"/>

      <POINT FRAME="27" ICON="thumbnails/en/installation4.jpg" INSTRUCTION="Connect the Male (3/5 pins) end of the XLR cable into the Sunlite Suite 2 DMX interface " SOUND="audio/en/installation4.mp3"/>

      <POINT FRAME="33" ICON="thumbnails/en/installation5.jpg" INSTRUCTION="Connect the female (3/5 holes) end of the XLR into your first fixture" SOUND="audio/en/installation5.mp3"/>
    </TUTORIAL>

    <TUTORIAL NAME="Fixture Profiles" PATH="videos/en/fixtureProfiles.mp4" SOUND="audio/en/fixtureProfiles0.mp3">
      <POINT FRAME="3" ICON="thumbnails/en/fixtureProfiles1.jpg" INSTRUCTION="All of the attributes of a DMX device are saved in a special file called the “Fixture Profile” or .SSL2 file" SOUND="audio/en/fixtureProfiles1.mp3"/>

      <POINT FRAME="13" ICON="thumbnails/en/fixtureProfiles2.jpg" INSTRUCTION="The more accurate the fixture profile, the easier it will be to program your lighting with Sunlite Suite 2" SOUND="audio/en/fixtureProfiles2.mp3"/>

      <POINT FRAME="21" ICON="thumbnails/en/fixtureProfiles3.jpg" INSTRUCTION="If you have an incomplete fixture profile, Sunlite Suite 2 will not understand the lights you want to control and therefore make it very difficult for you to program your lighting fixtures" SOUND="audio/en/fixtureProfiles3.mp3"/>

      <POINT FRAME="34" ICON="thumbnails/en/fixtureProfiles4.jpg" INSTRUCTION="We have a profile for almost every fixture on the market. We also have a piece of software called &quot;Scan Library&quot; where profiles can be created and edited" SOUND="audio/en/fixtureProfiles4.mp3"/>

      <POINT FRAME="51" ICON="thumbnails/en/fixtureProfiles5.jpg" INSTRUCTION="For more details on how to make Scanlibrary profiles, see the Scan Library tutorial or have a read of Words of Wisdom TIP 5 at dmxsoft.com" SOUND="audio/en/fixtureProfiles5.mp3"/>
    </TUTORIAL>
  </HEADING>

  <HEADING NAME="Quick Start">
    <TUTORIAL NAME="Creating your first show" PATH="videos/en/firstShow.mp4" SOUND="audio/en/firstShow0.mp3">
      <POINT FRAME="3" ICON="thumbnails/en/firstShow1.jpg" INSTRUCTION="Open Sunlite Suite 2 and click here to open the show dialog. Click here to create a new show" SOUND="audio/en/firstShow1.mp3"/>

      <POINT FRAME="20" ICON="thumbnails/en/firstShow2.jpg" INSTRUCTION="We can re-arranage the window panels by dragging and dropping. For this tutorial, the only panels we will need will be the pages and master panels" SOUND="audio/en/firstShow2.mp3"/>

      <POINT FRAME="32" ICON="thumbnails/en/firstShow3.jpg" INSTRUCTION="Each different model of fixture generally has its own page. Click here to create a new page" SOUND="audio/en/firstShow3.mp3"/>

      <POINT FRAME="42" ICON="thumbnails/en/firstShow4.jpg" INSTRUCTION="We will start by creating a page for a moving head. Select &quot;Moving Head&quot; under the &quot;Generic&quot; folder" SOUND="audio/en/firstShow4.mp3"/>

      <POINT FRAME="52" ICON="thumbnails/en/firstShow5.jpg" INSTRUCTION="We now need to tell the software how many fixtures we want to use. We will patch 8 fixtures for now" SOUND="audio/en/firstShow5.mp3"/>

      <POINT FRAME="65" ICON="thumbnails/en/firstShow6.jpg" INSTRUCTION="Here we can limit the highest pan and tilt values of a fixture, we will leave this for now" SOUND="audio/en/firstShow6.mp3"/>

      <POINT FRAME="72" ICON="thumbnails/en/firstShow7.jpg" INSTRUCTION="The software will now create pre-programmed switches for many of the common presets of our fixture, click next" SOUND="audio/en/firstShow7.mp3"/>

      <POINT FRAME="82" ICON="thumbnails/en/firstShow8.jpg" INSTRUCTION="The software can also create a variety of pre programmed movements" SOUND="audio/en/firstShow8.mp3"/>

      <POINT FRAME="95" ICON="thumbnails/en/firstShow9.jpg" INSTRUCTION="We now have our first page. Click here to open the 3D visualiser and see what has been generated" SOUND="audio/en/firstShow9.mp3"/>
    </TUTORIAL>

    <TUTORIAL NAME="Creating your first Scene" PATH="videos/en/firstScene.mp4" SOUND="audio/en/firstScene0.mp3">
      <POINT FRAME="3" ICON="thumbnails/en/firstScene1.jpg" INSTRUCTION="Notice that all of your pre-programmed buttons have a red strip across the top. This means that the button is a SWITCH button" SOUND="audio/en/firstScene1.mp3"/>

      <POINT FRAME="12" ICON="thumbnails/en/firstScene2.jpg" INSTRUCTION="A SWITCH button usually controls just one parameter. For example here is a gobo SWITCH, and here is a colour SWITCH" SOUND="audio/en/firstScene2.mp3"/>

      <POINT FRAME="24" ICON="thumbnails/en/firstScene3.jpg" INSTRUCTION="We can save a collection of SWITCHES into a SCENE. Click here to create a new SCENE. Notice that &quot;As you see now&quot; is selected. This means that everything you see will be saved into the SCENE" SOUND="audio/en/firstScene3.mp3"/>

      <POINT FRAME="39" ICON="thumbnails/en/firstScene4.jpg" INSTRUCTION="You can change the settings of a SCENE here. Let's add a trigger key so when we hit the letter q, the SCENE is triggered" SOUND="audio/en/firstScene4.mp3"/>

      <POINT FRAME="61" ICON="thumbnails/en/firstScene5.jpg" INSTRUCTION="Double clicking a SCENE or SWTICH will deactivate all other SWITCHES" SOUND="audio/en/firstScene5.mp3"/>
    </TUTORIAL>

    <TUTORIAL NAME="Editing a scene with EasyStep" PATH="videos/en/easyStep.mp4" SOUND="audio/en/easyStep0.mp3">
      <POINT FRAME="3" ICON="thumbnails/en/easyStep1.jpg" INSTRUCTION="Create a blank SCENE and click &quot;OK + Edit&quot;" SOUND="audio/en/easyStep1.mp3"/>

      <POINT FRAME="13" ICON="thumbnails/en/easyStep2.jpg" INSTRUCTION="This is the SCENE editor. We will start by closing the panels we don't need" SOUND="audio/en/easyStep2.mp3"/>

      <POINT FRAME="36" ICON="thumbnails/en/easyStep3.jpg" INSTRUCTION="We can select the fixtures we wish to control here" SOUND="audio/en/easyStep3.mp3"/>

      <POINT FRAME="40" ICON="thumbnails/en/easyStep4.jpg" INSTRUCTION="We can modify the preset here" SOUND="audio/en/easyStep4.mp3"/>

      <POINT FRAME="45" ICON="thumbnails/en/easyStep5.jpg" INSTRUCTION="We will now use the EasyStep tool to create a movement pattern. We first need to assign the EasyStep tool to the relevent channels" SOUND="audio/en/easyStep5.mp3"/>

      <POINT FRAME="55" ICON="thumbnails/en/easyStep6.jpg" INSTRUCTION="Drag the EasyStep icon here and hold ctrl to select all the channels" SOUND="audio/en/easyStep6.mp3"/>

      <POINT FRAME="63" ICON="thumbnails/en/easyStep7.jpg" INSTRUCTION="In addition to the preset tab, you can also adjust your fixtures using the faders tab. Right clicking the top of a channel allows you to jump to a particular preset" SOUND="audio/en/easyStep7.mp3"/>

      <POINT FRAME="92" ICON="thumbnails/en/easyStep8.jpg" INSTRUCTION="Click here to preview your SCENE" SOUND="audio/en/easyStep8.mp3"/>

      <POINT FRAME="100" ICON="thumbnails/en/easyStep9.jpg" INSTRUCTION="We can add a fade time here" SOUND="audio/en/easyStep9.mp3"/>
    </TUTORIAL>

    <TUTORIAL NAME="Editing a scene with EasyTime" PATH="videos/en/easyTime.mp4" SOUND="audio/en/easyTime0.mp3">
      <POINT FRAME="3" ICON="thumbnails/en/easyTime1.jpg" INSTRUCTION="Open the light beam by selecting the dimmer, iris and shutter switches. Create a blank SCENE and click &quot;OK + Edit&quot;" SOUND="audio/en/easyTime1.mp3"/>

      <POINT FRAME="25" ICON="thumbnails/en/easyTime2.jpg" INSTRUCTION="We will now use the EasyTime tool to create a movement pattern. We first need to assign the EasyTime tool to the relevent channels" SOUND="audio/en/easyTime2.mp3"/>

      <POINT FRAME="35" ICON="thumbnails/en/easyTime3.jpg" INSTRUCTION="Select all fixtures, then drag the EasyTime icon here and hold ctrl to select the pan and tilt channels" SOUND="audio/en/easyTime3.mp3"/>

      <POINT FRAME="46" ICON="thumbnails/en/easyTime4.jpg" INSTRUCTION="Click here to compress all the moving head pan and tilt channels together, then drag a pan/tilt effect" SOUND="audio/en/easyTime4.mp3"/>

      <POINT FRAME="55" ICON="thumbnails/en/easyTime5.jpg" INSTRUCTION="Select &quot;Automatic curve&quot;" SOUND="audio/en/easyTime5.mp3"/>

      <POINT FRAME="62" ICON="thumbnails/en/easyTime6.jpg" INSTRUCTION="You can add phasing to your effect here" SOUND="audio/en/easyTime6.mp3"/>

      <POINT FRAME="75" ICON="thumbnails/en/easyTime7.jpg" INSTRUCTION="Change the length of the effect simply by dragging the blocks" SOUND="audio/en/easyTime7.mp3"/>

      <POINT FRAME="95" ICON="thumbnails/en/easyTime8.jpg" INSTRUCTION="For more information on the effects available with EasyTime, see the EasyTime effects tutorials" SOUND="audio/en/easyTime8.mp3"/>
    </TUTORIAL>
  </HEADING>

  <HEADING NAME="Programming">
    <TUTORIAL NAME="Creating the MASTER page" PATH="videos/en/master.mp4" SOUND="audio/en/master0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/master1.jpg" INSTRUCTION="In this tutorial we will be using the DEMO1 show" SOUND="audio/en/master1.mp3"/>

      <POINT FRAME="6" ICON="thumbnails/en/master2.jpg" INSTRUCTION="Here we have a page for 8 moving heads and a page for 4 scanners" SOUND="audio/en/master2.mp3"/>

      <POINT FRAME="12" ICON="thumbnails/en/master3.jpg" INSTRUCTION="We can trigger some moving head switches here..." SOUND="audio/en/master3.mp3"/>

      <POINT FRAME="17" ICON="thumbnails/en/master4.jpg" INSTRUCTION="..and some scanner switches here" SOUND="audio/en/master4.mp3"/>

      <POINT FRAME="24" ICON="thumbnails/en/master5.jpg" INSTRUCTION="To attach both pages to the master page, we must click here" SOUND="audio/en/master5.mp3"/>

      <POINT FRAME="29" ICON="thumbnails/en/master6.jpg" INSTRUCTION="We will now create a new scene on the MASTER page. Select the MASTER page" SOUND="audio/en/master6.mp3"/>

      <POINT FRAME="35" ICON="thumbnails/en/master7.jpg" INSTRUCTION="Click here to create a new SCENE" SOUND="audio/en/master7.mp3"/>

      <POINT FRAME="38" ICON="thumbnails/en/master8.jpg" INSTRUCTION="Again, we will use the &quot;As you see now&quot; function. However this time, everything from all pages will be saved" SOUND="audio/en/master8.mp3"/>

      <POINT FRAME="46" ICON="thumbnails/en/master9.jpg" INSTRUCTION="Modifying a scene is very simple. You may decide you would prefer a different gobo on the moving heads" SOUND="audio/en/master9.mp3"/>

      <POINT FRAME="54" ICON="thumbnails/en/master10.jpg" INSTRUCTION="Simply right click the gobo, and drag this onto the MASTER page button you wish to modify and select &quot;Copy&quot;" SOUND="audio/en/master10.mp3"/>

      <POINT FRAME="62" ICON="thumbnails/en/master11.jpg" INSTRUCTION="Let's now add a rotating gobo effect" SOUND="audio/en/master11.mp3"/>

      <POINT FRAME="80" ICON="thumbnails/en/master12.jpg" INSTRUCTION="If you are making a show for somebody else to use, you can close all pages except for the MASTER page" SOUND="audio/en/master12.mp3"/>
    </TUTORIAL>

    <TUTORIAL NAME="Cycles" PATH="videos/en/cycles.mp4" SOUND="audio/en/cycles0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/cycles1.jpg" INSTRUCTION="A CYCLE is a combination on SCENES and SWITCHES" SOUND="audio/en/cycles1.mp3"/>

      <POINT FRAME="7" ICON="thumbnails/en/cycles2.jpg" INSTRUCTION="Clck here to create a new CYCLE" SOUND="audio/en/cycles2.mp3"/>

      <POINT FRAME="11" ICON="thumbnails/en/cycles3.jpg" INSTRUCTION="We can view the CYCLE panel by clicking here" SOUND="audio/en/cycles3.mp3"/>

      <POINT FRAME="15" ICON="thumbnails/en/cycles4.jpg" INSTRUCTION="The CYCLE panel has 2 modes, list view and timeline view. We will start by using the timeline view" SOUND="audio/en/cycles4.mp3"/>

      <POINT FRAME="24" ICON="thumbnails/en/cycles5.jpg" INSTRUCTION="Click record, then select a combination of buttons on the moving head page" SOUND="audio/en/cycles5.mp3"/>

      <POINT FRAME="36" ICON="thumbnails/en/cycles6.jpg" INSTRUCTION="Click record again when you are done" SOUND="audio/en/cycles6.mp3"/>

      <POINT FRAME="40" ICON="thumbnails/en/cycles7.jpg" INSTRUCTION="The SWITCHES we have selected are displayed at the top and the SCENES we have selected are displayed on the bottom. Click the Cycle button you have just created" SOUND="audio/en/cycles7.mp3"/>

      <POINT FRAME="68" ICON="thumbnails/en/cycles8.jpg" INSTRUCTION="You can move the buttons around the timeline by clicking and dragging" SOUND="audio/en/cycles8.mp3"/>

      <POINT FRAME="77" ICON="thumbnails/en/cycles9.jpg" INSTRUCTION="By clicking here, you can see the button activation order in list mode" SOUND="audio/en/cycles9.mp3"/>

      <POINT FRAME="83" ICON="thumbnails/en/cycles10.jpg" INSTRUCTION="You can record additional button presses whilst playing your CYCLE at the same time by selecting the play/record button here" SOUND="audio/en/cycles10.mp3"/>
    </TUTORIAL>

    <TUTORIAL NAME="Button Editor" PATH="videos/en/buttonEditor.mp4" SOUND="audio/en/buttonEditor0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/buttonEditor1.jpg" INSTRUCTION="We have already seen what we can do within the button editor in the quick start tutorials. This tutorial will explain how the button editor works" SOUND="audio/en/buttonEditor1.mp3"/>

      <POINT FRAME="14" ICON="thumbnails/en/buttonEditor2.jpg" INSTRUCTION="We can modify our DMX channels in two ways; by adjusting the channel fader manually..." SOUND="audio/en/buttonEditor2.mp3"/>

      <POINT FRAME="41" ICON="thumbnails/en/buttonEditor3.jpg" INSTRUCTION="..or by using one of the Preset tabs to quickly gain access to a particular feature" SOUND="audio/en/buttonEditor3.mp3"/>

      <POINT FRAME="51" ICON="thumbnails/en/buttonEditor4.jpg" INSTRUCTION="The Preset tabs are intelligent. If you are working on the MASTER page and are working with multiple fixtures of different types, the Preset window is able to understand common presets between the fixtures" SOUND="audio/en/buttonEditor4.mp3"/>

      <POINT FRAME="66" ICON="thumbnails/en/buttonEditor5.jpg" INSTRUCTION="For example, if you are using a CMY moving head, and an LED RGB panel, you will be able to modify the color of both fixtures with a single color wheel" SOUND="audio/en/buttonEditor5.mp3"/>

      <POINT FRAME="81" ICON="thumbnails/en/buttonEditor6.jpg" INSTRUCTION="This is the channel view. We can view every channel of every fixture selected in the &quot;All&quot; tab, or we can just view the faders of one fixture. When each fader is modified, it will change the same parameter of all selected fixtures" SOUND="audio/en/buttonEditor6.mp3"/>

      <POINT FRAME="112" ICON="thumbnails/en/buttonEditor7.jpg" INSTRUCTION="We need to tell each fader what we want it to do. Do we want it to follow our EasyStep programs? Do we want it to follow our EasyTime programs? Perhaps we want a particular fader to ignore everything" SOUND="audio/en/buttonEditor7.mp3"/>

      <POINT FRAME="128" ICON="thumbnails/en/buttonEditor8.jpg" INSTRUCTION="We can switch the fader off, tell the fader to stay permenantly at 100%, manually adjust the fader, assign the fader to read EasyTime programming, or assign the fader to read EasyStep programming with or without fades" SOUND="audio/en/buttonEditor8.mp3"/>

      <POINT FRAME="148" ICON="thumbnails/en/buttonEditor9.jpg" INSTRUCTION="You can jump to a preset by right clicking here" SOUND="audio/en/buttonEditor9.mp3"/>

      <POINT FRAME="154" ICON="thumbnails/en/buttonEditor10.jpg" INSTRUCTION="Each button is saved in a seperate file, so as soon as you hit save in the button editor, or close and save the button editor, the button is saved permenantly, therefore it is not necessary to save your show every time a new button is created" SOUND="audio/en/buttonEditor10.mp3"/>

      <POINT FRAME="172" ICON="thumbnails/en/buttonEditor11.jpg" INSTRUCTION="Be careful when deleting buttons as they are deleted forever and cannot be recovered by re-loading your show!" SOUND="audio/en/buttonEditor11.mp3"/>
    </TUTORIAL>

    <TUTORIAL NAME="Arranging Buttons" PATH="videos/en/arrangingButtons.mp4" SOUND="audio/en/arrangingButtons0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/arrangingButtons1.jpg" INSTRUCTION="Buttons can be arranged in a variety of different ways" SOUND="audio/en/arrangingButtons1.mp3"/>

      <POINT FRAME="7" ICON="thumbnails/en/arrangingButtons2.jpg" INSTRUCTION="Right click and drag a button to manually change its position" SOUND="audio/en/arrangingButtons2.mp3"/>

      <POINT FRAME="18" ICON="thumbnails/en/arrangingButtons3.jpg" INSTRUCTION="Click here to arrange buttons by type" SOUND="audio/en/arrangingButtons3.mp3"/>

      <POINT FRAME="34" ICON="thumbnails/en/arrangingButtons4.jpg" INSTRUCTION="We can create a custom group for our buttons here" SOUND="audio/en/arrangingButtons4.mp3"/>

      <POINT FRAME="39" ICON="thumbnails/en/arrangingButtons5.jpg" INSTRUCTION="Click here to create a new group, then simply drag your parameters into the relevant group" SOUND="audio/en/arrangingButtons5.mp3"/>

      <POINT FRAME="79" ICON="thumbnails/en/arrangingButtons6.jpg" INSTRUCTION="Common parameters can be compressed into one button. For example all the gobo scenes are grouped into one scene button here" SOUND="audio/en/arrangingButtons6.mp3"/>

      <POINT FRAME="89" ICON="thumbnails/en/arrangingButtons7.jpg" INSTRUCTION="We'll create 4 new scenes and begin each one with the prefix &quot;Effect&quot;" SOUND="audio/en/arrangingButtons7.mp3"/>

      <POINT FRAME="129" ICON="thumbnails/en/arrangingButtons8.jpg" INSTRUCTION="Go to the page settings and select the compression tab" SOUND="audio/en/arrangingButtons8.mp3"/>

      <POINT FRAME="141" ICON="thumbnails/en/arrangingButtons9.jpg" INSTRUCTION="Click here to add a new compression group, we will call this Effect. This means that each button starting with the word Effect will be grouped" SOUND="audio/en/arrangingButtons9.mp3"/>

      <POINT FRAME="156" ICON="thumbnails/en/arrangingButtons10.jpg" INSTRUCTION="Here we can determine the button type and also choose how we want to compress the buttons, for example in an external window or as a group of icons" SOUND="audio/en/arrangingButtons10.mp3"/>

      <POINT FRAME="196" ICON="thumbnails/en/arrangingButtons11.jpg" INSTRUCTION="It is also possible to embed a color wheel or XY grid inside a page. To do this, we must create a special layer and add our color mixing button to the layer" SOUND="audio/en/arrangingButtons11.mp3"/>

      <POINT FRAME="235" ICON="thumbnails/en/arrangingButtons12.jpg" INSTRUCTION="Finally, disable the compression for the color mixing button" SOUND="audio/en/arrangingButtons12.mp3"/>
    </TUTORIAL>

    <TUTORIAL NAME="Switch Priorities" PATH="videos/en/switchPriorities.mp4" SOUND="audio/en/switchPriorities0.mp3">
      <POINT FRAME="3" ICON="thumbnails/en/switchPriorities1.jpg" INSTRUCTION="By default, you can stack as many switches as you like, as long as they don't affect the same channel type, but what happens if they do affect the same channel?" SOUND="audio/en/switchPriorities1.mp3"/>

      <POINT FRAME="15" ICON="thumbnails/en/switchPriorities2.jpg" INSTRUCTION="Here we have 2 switches which affect the same channel. Notice that when a second color is pressed, the previous color is released. This is because the switch priority is set to LTP- Latest Takes Priority" SOUND="aaudio/en/switchPriorities2.mp3"/>

      <POINT FRAME="25" ICON="thumbnails/en/switchPriorities3.jpg" INSTRUCTION="The priority can be changed inside the button settings or by shift+clicking the switch. If we change the Dark Green button to &quot;Add to current level&quot;, the Dark Green will be added to the Orange, which gives Light Orange" SOUND="audio/en/switchPriorities3.mp3"/>

      <POINT FRAME="46" ICON="thumbnails/en/switchPriorities4.jpg" INSTRUCTION="HTP looks for the highest channel value. The Green channel on the Orange switch is higher than the Green channel on the Dark Green switch, therefore if both switches are activated, we will only see the output from the Orange switch" SOUND="audio/en/switchPriorities4.mp3"/>

      <POINT FRAME="63" ICON="thumbnails/en/switchPriorities5.jpg" INSTRUCTION="If we set the Dark Greeen priority to Sub, the channel values will be subtracted from the Orange channel values, which will give Red" SOUND="audio/en/switchPriorities5.mp3"/>

      <POINT FRAME="78" ICON="thumbnails/en/switchPriorities6.jpg" INSTRUCTION="Finally, LowTP will output the values of the lowest channels. In this case, all channels on the Dark Green switch are lower than the channels on the Orange switch" SOUND="audio/en/switchPriorities6.mp3"/>
    </TUTORIAL>

    <TUTORIAL NAME="Button Dials (dimmer,speed...)" PATH="videos/en/buttonDials.mp4" SOUND="audio/en/buttonDials0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/buttonDials1.jpg" INSTRUCTION="The dimmer, speed, size and phase of a button can be changed by shift+right clicking a button and selecting the desired fader" SOUND="audio/en/buttonDials1.mp3"/>

      <POINT FRAME="13" ICON="thumbnails/en/buttonDials2.jpg" INSTRUCTION="Let's try this with one of our movement switches, right click on of the movements and select all dials" SOUND="audio/en/buttonDials2.mp3"/>

      <POINT FRAME="54" ICON="thumbnails/en/buttonDials3.jpg" INSTRUCTION="We can also access these dials from the button tab at the top of the page, or by shift+clicking on a button" SOUND="audio/en/buttonDials3.mp3"/>
    </TUTORIAL>

    <TUTORIAL NAME="Channel Dimming" PATH="videos/en/channelDimming.mp4" SOUND="audio/en/channelDimming0.mp3">
      <POINT FRAME="3" ICON="thumbnails/en/channelDimming1.jpg" INSTRUCTION="You can adjust the value of a channel in live by adjusting the button dimmer dial. Before this will work, a dimmer channel has to be assigned within the button editor" SOUND="audio/en/channelDimming1.mp3"/>

      <POINT FRAME="15" ICON="thumbnails/en/channelDimming2.jpg" INSTRUCTION="For example, if you want to adjust the brightness, you need to assign the dimmer preset to the fixtures dimmer channel. The buttons dimmer dial will adjust the channel between 0 and the position of the fader, so if we want to adjust the brightness between 0 and 50%, we will set the fader at 50%" SOUND="audio/en/channelDimming2.mp3"/>

      <POINT FRAME="45" ICON="thumbnails/en/channelDimming3.jpg" INSTRUCTION="This function can be used on any channel type, for example we could choose to adjust the iris between 0 and 20%" SOUND="audio/en/channelDimming3.mp3"/>

      <POINT FRAME="74" ICON="thumbnails/en/channelDimming4.jpg" INSTRUCTION="We can even create a dimmer for the gobo channel, however we must also make sure that dimming is enabled on this channel within the page settings" SOUND="audio/en/channelDimming4.mp3"/>

      <POINT FRAME="134" ICON="thumbnails/en/channelDimming5.jpg" INSTRUCTION="If you need to dim between 2 values which do not start at 0 then we use the dimmer min/max property. Select the maximum value, then tick the min checkbox and set the minimum value. Here we have a an iris which is dimming between 50% and 100% " SOUND="audio/en/channelDimming5.mp3"/>

      <POINT FRAME="169" ICON="thumbnails/en/channelDimming6.jpg" INSTRUCTION="Remember, if you want a particular channel to ignore the dimmer, you must use a different property or disable the channel within the page settings" SOUND="audio/en/channelDimming6.mp3"/>
    </TUTORIAL>

    <TUTORIAL NAME="Scene Fading" PATH="videos/en/sceneFading.mp4" SOUND="audio/en/sceneFading0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/sceneFading1.jpg" INSTRUCTION="We can set fade times between buttons. This is useful if we want to fade between two static positions, or fade the dimmer" SOUND="audio/en/sceneFading1.mp3"/>

      <POINT FRAME="15" ICON="thumbnails/en/sceneFading2.jpg" INSTRUCTION="Create a SWITCH called audience and open the light beam" SOUND="audio/en/sceneFading2.mp3"/>

      <POINT FRAME="55" ICON="thumbnails/en/sceneFading3.jpg" INSTRUCTION="At the moment, the light shoots straight up to the audience as soon as we press this button. We can add a fade so the light slowly moves up to the audience regardless of which button was previously selected" SOUND="audio/en/sceneFading3.mp3"/>

      <POINT FRAME="70" ICON="thumbnails/en/sceneFading4.jpg" INSTRUCTION="We first need to make sure that the fade function is enabled on the master channels. We do this within the page settings window" SOUND="audio/en/sceneFading4.mp3"/>

      <POINT FRAME="80" ICON="thumbnails/en/sceneFading5.jpg" INSTRUCTION="Here we can see that fading is enabled on the first 10 channels. Fading is disabled on channels such as gobo to stop the fixture scrolling through the gobos when fading between buttons" SOUND="audio/en/sceneFading5.mp3"/>

      <POINT FRAME="98" ICON="thumbnails/en/sceneFading6.jpg" INSTRUCTION="Select the audience switch and go to settings. Set a fade time and hit ok" SOUND="audio/en/sceneFading6.mp3"/>

      <POINT FRAME="115" ICON="thumbnails/en/sceneFading7.jpg" INSTRUCTION="The audience switch will now fade from any other currently running scene or switch" SOUND="audio/en/sceneFading7.mp3"/>

      <POINT FRAME="123" ICON="thumbnails/en/sceneFading8.jpg" INSTRUCTION="When fading between scenes, we have a few additional options. Select the center position SWITCH and create a new SCENE with the &quot;as you see now&quot; option checked. We will call our scene Main Scene" SOUND="audio/en/sceneFading8.mp3"/>

      <POINT FRAME="137" ICON="thumbnails/en/sceneFading9.jpg" INSTRUCTION="Go to the SCENE settings and select the Scene tab" SOUND="audio/en/sceneFading9.mp3"/>

      <POINT FRAME="149" ICON="thumbnails/en/sceneFading10.jpg" INSTRUCTION="Here we can also set a time before fade in and out, and a fade out time" SOUND="audio/en/sceneFading10.mp3"/>

      <POINT FRAME="165" ICON="thumbnails/en/sceneFading11.jpg" INSTRUCTION="All these fade in and out times can get confusing. To help visualise the fade, open the Fade Scene window" SOUND="audio/en/sceneFading11.mp3"/>

      <POINT FRAME="178" ICON="thumbnails/en/sceneFading12.jpg" INSTRUCTION="The central fader represents the time from when the SCENE is activated to when the fade finishes. The left and right bars represent the fade in and fade out" SOUND="audio/en/sceneFading12.mp3"/>

      <POINT FRAME="189" ICON="thumbnails/en/sceneFading13.jpg" INSTRUCTION="You can pause, replay, or jump to the end of the fade at any time" SOUND="audio/en/sceneFading13.mp3"/>

      <POINT FRAME="198" ICON="thumbnails/en/sceneFading14.jpg" INSTRUCTION="If we go back to the SCENE settings, there is also an option to set a manual fade. This pauses the fade by default and allows us to edit the fade before it starts. We can also change the speed of the fade and modify the fade times" SOUND="audio/en/sceneFading14.mp3"/>

      <POINT FRAME="225" ICON="thumbnails/en/sceneFading15.jpg" INSTRUCTION="We can also quickly modify the fade properties of a scene from the fade tab at the top of the fixtures page" SOUND="audio/en/sceneFading15.mp3"/>
    </TUTORIAL>

    <TUTORIAL NAME="Palettes" PATH="videos/en/palettes.mp4" SOUND="audio/en/palettes0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/palettes1.jpg" INSTRUCTION="Palettes are very powerful when programming lighting. In our palettes demo we have 8 moving heads and 5 scenes. Each scene has different colors. Moving heads 1-3 are pointing at different musicians in a group, but heads 4-8 are always positioned on the drummer" SOUND="audio/en/palettes1.mp3"/>

      <POINT FRAME="25" ICON="thumbnails/en/palettes2.jpg" INSTRUCTION="Let's say you get to a different venue and realise you need to move your drums 2 meters backwards, you now have to change each of your 5 scenes. This can be time consuming!" SOUND="audio/en/palettes2.mp3"/>

      <POINT FRAME="45" ICON="thumbnails/en/palettes3.jpg" INSTRUCTION="With Sunlite Suite 2, we can set up Palettes. These can be useful if you need to update a set of scenes at once. We will create a position Palette to focus all the lights on the drums. Click here to open the palette editor" SOUND="audio/en/palettes3.mp3"/>

      <POINT FRAME="67" ICON="thumbnails/en/palettes4.jpg" INSTRUCTION="Click here to create a new Palette per fixture. We will call this Palette &quot;Drums&quot;" SOUND="audio/en/palettes4.mp3"/>

      <POINT FRAME="77" ICON="thumbnails/en/palettes5.jpg" INSTRUCTION="We can now position our fixtures" SOUND="audio/en/palettes5.mp3"/>

      <POINT FRAME="96" ICON="thumbnails/en/palettes6.jpg" INSTRUCTION="Notice that the pan/tilt values appear here at the bottom. If at any time we wish to delete the preset from the pallet, we can simply click the cross" SOUND="audio/en/palettes6.mp3"/>

      <POINT FRAME="121" ICON="thumbnails/en/palettes7.jpg" INSTRUCTION="New palette groups can be created here, so we could store our position palettes inside a group, and some focus palettes inside another group" SOUND="audio/en/palettes7.mp3"/>

      <POINT FRAME="137" ICON="thumbnails/en/palettes8.jpg" INSTRUCTION="Now let's apply our palette to our 5 SCENES. We apply the pallet to the sequence by dragging from the Pallet panel onto the desired channel" SOUND="audio/en/palettes8.mp3"/>

      <POINT FRAME="184" ICON="thumbnails/en/palettes9.jpg" INSTRUCTION="Our position Palette is now set up. Let's say we get to a different venu and need to change the position of the drums. Simply modify the Palette and all 5 SCENES will be updated" SOUND="audio/en/palettes9.mp3"/>
    </TUTORIAL>

    <TUTORIAL NAME="Palette Types (advanced)" PATH="videos/en/paletteTypes.mp4" SOUND="audio/en/paletteTypes0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/paletteTypes1.jpg" INSTRUCTION="In this tutorial, we will jump deeper into the world of palettes, give some examples of how they can be used and look at the different pallet types Suite 2 has to offer. Look at the previous tutorial 'Palettes' if you have not done so already" SOUND="audio/en/paletteTypes1.mp3"/>

      <POINT FRAME="18" ICON="thumbnails/en/paletteTypes2.jpg" INSTRUCTION="You have probably noticed that there are 4 different palette types to choose from. In the previous tutorial we used a Palette per fixture. This allows you to set a different value on each of your fixtures. This is useful for creating position palettes" SOUND="audio/en/paletteTypes2.mp3"/>

      <POINT FRAME="52" ICON="thumbnails/en/paletteTypes3.jpg" INSTRUCTION="Now let's look at the palette per fixture type. This palette type will save a value onto the fixture type. Each fixture will have the same value, but using this palette, we can add more fixtures in the future without the need to edit the palette" SOUND="audio/en/paletteTypes3.mp3"/>

      <POINT FRAME="67" ICON="thumbnails/en/paletteTypes4.jpg" INSTRUCTION="This palette type is useful for matching colors and gobos. For example, imagine you have an RGB LED bar and an RGB LED par. You want to create the same fire red color on each fixture. Normally you will need to set slightly different values to achieve the same color. A palette per fixture type allows you to do exactly this" SOUND="audio/en/paletteTypes4.mp3"/>

      <POINT FRAME="135" ICON="thumbnails/en/paletteTypes5.jpg" INSTRUCTION="Here is another example. You have 2 fixtures with the same gobos, but one of the gobo wheels is mixed up. You can create a set of gobo palettes per fixture type and store different DMX values in each palette" SOUND="audio/en/paletteTypes5.mp3"/>

      <POINT FRAME="162" ICON="thumbnails/en/paletteTypes6.jpg" INSTRUCTION="Now let's look at generic palettes. Non-generic palette icons are white. These palettes store a DMX level, like dimmer 127. Generic palette icons are black. Generic palettes store a percentage, like dimmer 50%," SOUND="audio/en/paletteTypes6.mp3"/>

      <POINT FRAME="182" ICON="thumbnails/en/paletteTypes7.jpg" INSTRUCTION="Sometimes it is useful to store a % value instead of a DMX value. Imagine that we want to create an iris palette and we want to set the iris to 100 on some Martin Mac700's. Then suppose that we want to add some Mac 2000's to our palette. The iris range on the Mac 2000 is different to the iris range on the Mac 700, therefore if we use a non generic palette, the irises won't look the same!" SOUND="audio/en/paletteTypes7.mp3"/>

      <POINT FRAME="210" ICON="thumbnails/en/paletteTypes8.jpg" INSTRUCTION="If we apply a generic palette to both our macs and set the iris to 50%. The DMX value on the MAC 2000 will be set to 107, and the DMX value on the MAC700 will be set to 99" SOUND="audio/en/paletteTypes8.mp3"/>

      <POINT FRAME="267" ICON="thumbnails/en/paletteTypes10.jpg" INSTRUCTION="So to recap. A preset with an absolute value, such as a gobo, color (from color wheel),or lamp preset should be saved inside a standard palette, such as a palette per fixture or palette per fixture type. However a preset with a variable value such as dimmer, iris size, or strobe speed should be saved inside a generic pallet or a generic palette per fixture." SOUND="audio/en/paletteTypes10.mp3"/>

      <POINT FRAME="295" ICON="thumbnails/en/paletteTypes11.jpg" INSTRUCTION="Color Mixing and Position presets can usually be used in both standard and generic palettes. This is because although they have variable values, they usually occupy the full channel range" SOUND="audio/en/paletteTypes11.mp3"/>

      <POINT FRAME="307" ICON="thumbnails/en/paletteTypes9.jpg" INSTRUCTION="The final option is to add a pre record palette. These are a mixture of common palettes, automatically generated based on the fixture's profile" SOUND="audio/en/paletteTypes9.mp3"/>
    </TUTORIAL>
  </HEADING>

  <HEADING NAME="EasyTime Effects">
    <TUTORIAL NAME="Constant Level" PATH="videos/en/constantLevel.mp4" SOUND="audio/en/constantLevel0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/constantLevel1.jpg" INSTRUCTION="We will start by creating a new scene" SOUND="audio/en/constantLevel1.mp3"/>

      <POINT FRAME="19" ICON="thumbnails/en/constantLevel2.jpg" INSTRUCTION="To use the EasyTime effects, first make sure that you have selected the relevent fixtures and have assigned the EasyTime mode. Constant Level is the most basic effect. Depending which type of channel you drag the effect onto, a different set of options will be available" SOUND="audio/en/constantLevel2.mp3"/>

      <POINT FRAME="45" ICON="thumbnails/en/constantLevel3.jpg" INSTRUCTION="If we drag the constant level effect onto a pan/tilt channel of a moving fixture, we can modify the position by dragging on the X/Y grid, or by choosing a palette if one has been created" SOUND="audio/en/constantLevel3.mp3"/>

      <POINT FRAME="67" ICON="thumbnails/en/constantLevel4.jpg" INSTRUCTION="We can drag the effect onto a CMY color mixing channel" SOUND="audio/en/constantLevel4.mp3"/>

      <POINT FRAME="71" ICON="thumbnails/en/constantLevel5.jpg" INSTRUCTION="All you need to do now is select a color from the color wheel. If you have RGB, RGBW or CMY fixtures connected, Suite 2 will automatically determine which values need to be set" SOUND="audio/en/constantLevel5.mp3"/>

      <POINT FRAME="84" ICON="thumbnails/en/constantLevel6.jpg" INSTRUCTION="Alternatively, you can choose a preset color here, or enter in specific RGB values here" SOUND="audio/en/constantLevel6.mp3"/>

      <POINT FRAME="92" ICON="thumbnails/en/constantLevel7.jpg" INSTRUCTION="Use the color picker to capture a color from elsewhere in the software" SOUND="audio/en/constantLevel7.mp3"/>

      <POINT FRAME="106" ICON="thumbnails/en/constantLevel8.jpg" INSTRUCTION="If we drag the effect onto a gobo, iris or dimmer channel, we can select from one of the channel presets" SOUND="audio/en/constantLevel8.mp3"/>
    </TUTORIAL>

    <TUTORIAL NAME="Gradient" PATH="videos/en/gradient.mp4" SOUND="audio/en/gradient0.mp3">
      <POINT FRAME="3" ICON="thumbnails/en/gradient1.jpg" INSTRUCTION="The gradient effect works in the same way as the static effect, however it allows you fade between DMX values (colors, positions..)" SOUND="audio/en/gradient1.mp3"/>

      <POINT FRAME="12" ICON="thumbnails/en/gradient2.jpg" INSTRUCTION="By default, the gradient type is set to 'auto'. This means that it will fade between the preceding and following blocks" SOUND="audio/en/gradient2.mp3"/>

      <POINT FRAME="24" ICON="thumbnails/en/gradient3.jpg" INSTRUCTION="The colors can be set here" SOUND="audio/en/gradient3.mp3"/>

      <POINT FRAME="34" ICON="thumbnails/en/gradient4.jpg" INSTRUCTION="Click play. We can see our fixtures fading from blue to green" SOUND="audio/en/gradient4.mp3"/>

      <POINT FRAME="43" ICON="thumbnails/en/gradient5.jpg" INSTRUCTION="If you wish to add another color to your fade, double click here. We can move our color around by dragging, hit the delete key to remove the color" SOUND="audio/en/gradient5.mp3"/>

      <POINT FRAME="66" ICON="thumbnails/en/gradient6.jpg" INSTRUCTION="We can change the way in which each color moves to the next here" SOUND="audio/en/gradient6.mp3"/>

      <POINT FRAME="66" ICON="thumbnails/en/gradient7.jpg" INSTRUCTION="The phasing dial moves the gradient forward on each fixture" SOUND="audio/en/gradient7.mp3"/>
    </TUTORIAL>

    <TUTORIAL NAME="Curve" PATH="videos/en/curve.mp4" SOUND="audio/en/curve0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/curve1.jpg" INSTRUCTION="With the curves effect, we can use basic mathematical forumlas to adjust the channel" SOUND="audio/en/curve1.mp3"/>

      <POINT FRAME="9" ICON="thumbnails/en/curve2.jpg" INSTRUCTION="Starting with the CMY, we can adjust the color level with a sin wave" SOUND="audio/en/curve2.mp3"/>

      <POINT FRAME="25" ICON="thumbnails/en/curve3.jpg" INSTRUCTION="Adjust the amplitude to stretch the wave" SOUND="audio/en/curve3.mp3"/>

      <POINT FRAME="35" ICON="thumbnails/en/curve4.jpg" INSTRUCTION="Move the wave backwards and forwards by ajusting the phase and adjust the offset to move the wave up or down" SOUND="audio/en/curve4.mp3"/>

      <POINT FRAME="57" ICON="thumbnails/en/curve5.jpg" INSTRUCTION="Change the frequency of the wave by ajusting the ratio, this will speed up your pattern" SOUND="audio/en/curve5.mp3"/>

      <POINT FRAME="70" ICON="thumbnails/en/curve6.jpg" INSTRUCTION="Add phasing here. Remember that for phasing to work correctly, the software must be told which order your fixtures are positioned. If you are not sure what this means, please refer to the previous tutorial" SOUND="audio/en/curve6.mp3"/>

      <POINT FRAME="114" ICON="thumbnails/en/curve7.jpg" INSTRUCTION="Now, let's add a sin wave to the X and Y channels" SOUND="audio/en/curve7.mp3"/>

      <POINT FRAME="155" ICON="thumbnails/en/curve8.jpg" INSTRUCTION="Try using this effect on other types of channel to see what you can create" SOUND="audio/en/curve8.mp3"/>
    </TUTORIAL>

    <TUTORIAL NAME="Color" PATH="videos/en/colorMixingEffect.mp4" SOUND="audio/en/colorMixingEffect0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/colorMixingEffect1.jpg" INSTRUCTION="The color mixing effects tool does exactly this. It mixes colors together to create fantastic looking effects very quickly" SOUND="audio/en/colorMixingEffect1.mp3"/>

      <POINT FRAME="14" ICON="thumbnails/en/colorMixingEffect2.jpg" INSTRUCTION="Select a color effect type" SOUND="audio/en/colorMixingEffect2.mp3"/>

      <POINT FRAME="23" ICON="thumbnails/en/colorMixingEffect3.jpg" INSTRUCTION="You can change the speed, size and number of colors here" SOUND="audio/en/colorMixingEffect3.mp3"/>

      <POINT FRAME="40" ICON="thumbnails/en/colorMixingEffect4.jpg" INSTRUCTION="To change the color, simply select the color and drag around the color wheel" SOUND="audio/en/colorMixingEffect4.mp3"/>

      <POINT FRAME="55" ICON="thumbnails/en/colorMixingEffect5.jpg" INSTRUCTION="To gain full use out of the color mixing effects tool, use the RECTS feature. For more information on this, see the RECTS tutorial" SOUND="audio/en/colorMixingEffect5.mp3"/>
    </TUTORIAL>

    <TUTORIAL NAME="X/Y" PATH="videos/en/xy.mp4" SOUND="audio/en/xy0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/xy1.jpg" INSTRUCTION="This effect is to be used on any pan or tilt channels of a fixture. It allows you to quickly and easily create moving patterns" SOUND="audio/en/xy1.mp3"/>

      <POINT FRAME="16" ICON="thumbnails/en/xy2.jpg" INSTRUCTION="Select automatic circle and choose to add 4 points" SOUND="audio/en/xy2.mp3"/>

      <POINT FRAME="28" ICON="thumbnails/en/xy3.jpg" INSTRUCTION="Alter the shape of the circle by dragging the points" SOUND="audio/en/xy3.mp3"/>

      <POINT FRAME="40" ICON="thumbnails/en/xy4.jpg" INSTRUCTION="Right click to change the starting point" SOUND="audio/en/xy4.mp3"/>

      <POINT FRAME="50" ICON="thumbnails/en/xy5.jpg" INSTRUCTION="Phasing can be added here" SOUND="audio/en/xy5.mp3"/>

      <POINT FRAME="60" ICON="thumbnails/en/xy6.jpg" INSTRUCTION="Click here to move the pattern" SOUND="audio/en/xy6.mp3"/>

      <POINT FRAME="66" ICON="thumbnails/en/xy7.jpg" INSTRUCTION="Add or delete points here" SOUND="audio/en/xy7.mp3"/>

      <POINT FRAME="89" ICON="thumbnails/en/xy8.jpg" INSTRUCTION="Change the interval time between each point here" SOUND="audio/en/xy8.mp3"/>
    </TUTORIAL>

    <TUTORIAL NAME="Matrix" PATH="videos/en/matrix.mp4" SOUND="audio/en/matrix0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/matrix1.jpg" INSTRUCTION="Matrix effects are similar to color mixing effects. However the effects are specifically designed for a matrix of fixtures" SOUND="audio/en/matrix1.mp3"/>

      <POINT FRAME="12" ICON="thumbnails/en/matrix2.jpg" INSTRUCTION="Select an effect from the list here" SOUND="audio/en/matrix2.mp3"/>

      <POINT FRAME="22" ICON="thumbnails/en/matrix3.jpg" INSTRUCTION="The number of colors, size and speed of the effect can be modified here" SOUND="audio/en/matrix3.mp3"/>
    </TUTORIAL>

    <TUTORIAL NAME="Picture" PATH="videos/en/picture.mp4" SOUND="audio/en/picture0.mp3">
      <POINT FRAME="1" ICON="thumbnails/en/picture1.jpg" INSTRUCTION="Images can be inserted onto a matrix. The more fixtures you have, the higher the resolution and the better the image will be interpreted. It is often best to use simple images without too much detail" SOUND="audio/en/picture1.mp3"/>

      <POINT FRAME="16" ICON="thumbnails/en/picture2.jpg" INSTRUCTION="Click here to insert a bitmap, gif or jpg image" SOUND="audio/en/picture2.mp3"/>

      <POINT FRAME="27" ICON="thumbnails/en/picture3.jpg" INSTRUCTION="By default, the image will be stretched to fit the matrix. Click here if you want to keep the original picture proportions" SOUND="audio/en/picture3.mp3"/>
    </TUTORIAL>

    <TUTORIAL NAME="Gif" PATH="videos/en/gif.mp4" SOUND="audio/en/gif0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/gif1.jpg" INSTRUCTION="Gif animations can be inserted onto a matrix. The more fixtures you have, the higher the resolution and the better the image will be interpreted. It is often best to use simple images without too much detail" SOUND="audio/en/gif1.mp3"/>

      <POINT FRAME="18" ICON="thumbnails/en/gif2.jpg" INSTRUCTION="Click here to insert a gif animation" SOUND="audio/en/gif2.mp3"/>

      <POINT FRAME="25" ICON="thumbnails/en/gif3.jpg" INSTRUCTION="Click here if you want to keep the original gif proportions, or if you would like the gif to be stretched to fit the matrix. " SOUND="audio/en/gif3.mp3"/>
    </TUTORIAL>

    <TUTORIAL NAME="Video" PATH="videos/en/video.mp4" SOUND="audio/en/video0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/video1.jpg" INSTRUCTION="Videos can be inserted onto a matrix. The more fixtures you have, the higher the resolution and the better the image will be interpreted. It is often best to use simple videos without too much detail" SOUND="audio/en/video1.mp3"/>

      <POINT FRAME="18" ICON="thumbnails/en/video2.jpg" INSTRUCTION="Click here to insert an AVI video" SOUND="audio/en/video2.mp3"/>

      <POINT FRAME="35" ICON="thumbnails/en/video3.jpg" INSTRUCTION="Click here if you want to keep the original video proportions, or if you would like the video to be stretched to fit the matrix. " SOUND="audio/en/video3.mp3"/>

      <POINT FRAME="47" ICON="thumbnails/en/video4.jpg" INSTRUCTION="Please note that not all AVI compression formats can be read by the software, so your video may need to be converted using media encoding software" SOUND="audio/en/video4.mp3"/>
    </TUTORIAL>

    <TUTORIAL NAME="Text" PATH="videos/en/text.mp4" SOUND="audio/en/text0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/text1.jpg" INSTRUCTION="You can insert text onto your matrix with the text tool" SOUND="audio/en/text1.mp3"/>

      <POINT FRAME="8" ICON="thumbnails/en/text2.jpg" INSTRUCTION="Enter your text here and click the T icon to modify the font" SOUND="audio/en/text2.mp3"/>

      <POINT FRAME="13" ICON="thumbnails/en/text3.jpg" INSTRUCTION="Click play to view your text" SOUND="audio/en/text3.mp3"/>

      <POINT FRAME="19" ICON="thumbnails/en/text4.jpg" INSTRUCTION="Change the position of your text by adjusting the vertical and horizontal offset properties" SOUND="audio/en/text4.mp3"/>

      <POINT FRAME="31" ICON="thumbnails/en/text5.jpg" INSTRUCTION="If you wish to have scrolling text, choose your direction here" SOUND="audio/en/text5.mp3"/>

      <POINT FRAME="37" ICON="thumbnails/en/text6.jpg" INSTRUCTION="You can change the scrolling speed here" SOUND="audio/en/text6.mp3"/>

      <POINT FRAME="52" ICON="thumbnails/en/text7.jpg" INSTRUCTION="Change the text and background colors here" SOUND="audio/en/text7.mp3"/>
    </TUTORIAL>

    <TUTORIAL NAME="Color Manager" PATH="videos/en/colorManagerMatrix.mp4" SOUND="audio/en/colorManagerMatrix0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/colorManagerMatrix1.jpg" INSTRUCTION="The color manager allows you easily to draw an effect onto your matrix" SOUND="audio/en/colorManagerMatrix1.mp3"/>

      <POINT FRAME="8" ICON="thumbnails/en/colorManagerMatrix2.jpg" INSTRUCTION="We can draw onto our matrix by selecting a color from the color wheel and clicking the pencil tool" SOUND="audio/en/colorManagerMatrix2.mp3"/>

      <POINT FRAME="25" ICON="thumbnails/en/colorManagerMatrix3.jpg" INSTRUCTION="The color manager tool works in a similar way to your standard painting software package, with the ability to fill, draw lines, draw squares and insert images" SOUND="audio/en/colorManagerMatrix3.mp3"/>

      <POINT FRAME="56" ICON="thumbnails/en/colorManagerMatrix4.jpg" INSTRUCTION="Move your image around the matrix here" SOUND="audio/en/colorManagerMatrix4.mp3"/>

      <POINT FRAME="69" ICON="thumbnails/en/colorManagerMatrix5.jpg" INSTRUCTION="Once you are happy with the image, click here to create a new step" SOUND="audio/en/colorManagerMatrix5.mp3"/>

      <POINT FRAME="85" ICON="thumbnails/en/colorManagerMatrix6.jpg" INSTRUCTION="When you create a new step, the previous step is copied. Other steps can be copied and pasted here. In this example, we are copying step one and pasting it onto step 4" SOUND="audio/en/colorManagerMatrix6.mp3"/>

      <POINT FRAME="103" ICON="thumbnails/en/colorManagerMatrix7.jpg" INSTRUCTION="The time between each step can be changed by double clicking or by clicking here. Steps can also be faded" SOUND="audio/en/colorManagerMatrix7.mp3"/>
    </TUTORIAL>
  </HEADING>

  <HEADING NAME="Dealing with Fixtures">
    <TUTORIAL NAME="Groups" PATH="videos/en/groups.mp4" SOUND="audio/en/groups0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/groups1.jpg" INSTRUCTION="Fixtures can be arranged into groups for quick selection when controlling live and programming. Select the fixtures panel" SOUND="audio/en/groups1.mp3"/>

      <POINT FRAME="20" ICON="thumbnails/en/groups2.jpg" INSTRUCTION="We can move our fixtures by selecting here" SOUND="audio/en/groups2.mp3"/>

      <POINT FRAME="28" ICON="thumbnails/en/groups3.jpg" INSTRUCTION="Use the positions wizard to position your fixtures into shapes" SOUND="audio/en/groups3.mp3"/>

      <POINT FRAME="39" ICON="thumbnails/en/groups4.jpg" INSTRUCTION="We can change the size and rotation of the fixtures by right clicking" SOUND="audio/en/groups4.mp3"/>

      <POINT FRAME="59" ICON="thumbnails/en/groups5.jpg" INSTRUCTION="By default, we see an image of our fixtures with text. We can change the image to the currently selected gobo or iris here. We can also choose whether to display text or not" SOUND="audio/en/groups5.mp3"/>

      <POINT FRAME="83" ICON="thumbnails/en/groups6.jpg" INSTRUCTION="We can hold ctrl to select multiple fixtures, or we can automatically select multiple fixtures" SOUND="audio/en/groups6.mp3"/>

      <POINT FRAME="105" ICON="thumbnails/en/groups7.jpg" INSTRUCTION="Now we have our fixtures set up, we can begin creating groups. Select the fixtures you wish to use in a group and then create a new group" SOUND="audio/en/groups7.mp3"/>

      <POINT FRAME="149" ICON="thumbnails/en/groups8.jpg" INSTRUCTION="We can now use our groups when programming inside the button editor. Create a new SCENE" SOUND="audio/en/groups8.mp3"/>

      <POINT FRAME="161" ICON="thumbnails/en/groups9.jpg" INSTRUCTION="We can color our fixtures by group" SOUND="audio/en/groups9.mp3"/>
    </TUTORIAL>

    <TUTORIAL NAME="Rects" PATH="videos/en/rects.mp4" SOUND="audio/en/rects0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/rects1.jpg" INSTRUCTION="RECTS is an extremely powerful tool in Sunlite Suite 2, and very simple to use. Open up the RECT DEMO show, this show contains a matrix of LED panels" SOUND="audio/en/rects1.mp3"/>

      <POINT FRAME="17" ICON="thumbnails/en/rects2.jpg" INSTRUCTION="Using EasyTime, we can apply an effect to a selection of fixtures..." SOUND="audio/en/rects2.mp3"/>

      <POINT FRAME="23" ICON="thumbnails/en/rects3.jpg" INSTRUCTION=".. or to a RECT. A rect is a virtual zone where a sequence can be played. You can for instance, play several sequences on the same LED matrix at different positions using several rects" SOUND="audio/en/rects3.mp3"/>

      <POINT FRAME="37" ICON="thumbnails/en/rects4.jpg" INSTRUCTION="Create a new scene. Select the Groups rect tab and add a new RECT" SOUND="audio/en/rects4.mp3"/>

      <POINT FRAME="66" ICON="thumbnails/en/rects5.jpg" INSTRUCTION="We can now apply an effect onto a RECT. Drag the RECT onto the timeline, then drag an effect" SOUND="audio/en/rects5.mp3"/>

      <POINT FRAME="93" ICON="thumbnails/en/rects6.jpg" INSTRUCTION="We now have a matrix effect which has been applied to the upper right of our matrix. We can change this effects position on our matrix simply by moving the RECT" SOUND="audio/en/rects6.mp3"/>

      <POINT FRAME="113" ICON="thumbnails/en/rects7.jpg" INSTRUCTION="We can change the size of our effect..." SOUND="audio/en/rects7.mp3"/>

      <POINT FRAME="126" ICON="thumbnails/en/rects8.jpg" INSTRUCTION="..and we can even add additional effects onto our matrix simply by creating a new rect" SOUND="audio/en/rects8.mp3"/>
    </TUTORIAL>

    <TUTORIAL NAME="Fixture Order" PATH="videos/en/fixtureorder.mp4" SOUND="audio/en/fixtureorder0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/fixtureorder1.jpg" INSTRUCTION="When effects are added in EasyTime, they are applied in DMX address order. Here we have a gradient with some phasing, notice that the gradient moves from left to right" SOUND="audio/en/fixtureorder1.mp3"/>

      <POINT FRAME="50" ICON="thumbnails/en/fixtureorder2.jpg" INSTRUCTION="It is possible to change the fixture order without repositioning or repatching. This can be useful if you fixtures are not positioned in DMX address order, or if you want to create a particular effect perhaps in a different direction" SOUND="audio/en/fixtureorder2.mp3"/>

      <POINT FRAME="78" ICON="thumbnails/en/fixtureorder3.jpg" INSTRUCTION="If the fixtures are re ordered, the gradient effect is mixed up. Click here to open the fixture order settings" SOUND="audio/en/fixtureorder3.mp3"/>

      <POINT FRAME="100" ICON="thumbnails/en/fixtureorder4.jpg" INSTRUCTION="Let's take another look at our gradient effect. Notice that it now looks correct. Now imagine the fixtures have a space in the center" SOUND="audio/en/fixtureorder4.mp3"/>

      <POINT FRAME="224" ICON="thumbnails/en/fixtureorder5.jpg" INSTRUCTION="Click here to add a virtual fixture. Our gradient effect will now play as if there were a fixture in the space" SOUND="audio/en/fixtureorder5.mp3"/>

      <POINT FRAME="287" ICON="thumbnails/en/fixtureorder6.jpg" INSTRUCTION="Suite 2 lets us add groups within a fixture order. Imagen that we have 2 rows of leds and we want to make gradiants from left to right. It is possible to group the fixtures into pairs" SOUND="audio/en/fixtureorder6.mp3"/>

      <POINT FRAME="350" ICON="thumbnails/en/fixtureorder7.jpg" INSTRUCTION="To create a group, select the fixtures you want to use within the group and then click merge" SOUND="audio/en/fixtureorder7.mp3"/>

      <POINT FRAME="427" ICON="thumbnails/en/fixtureorder8.jpg" INSTRUCTION="Fixture orders can be used to create all kinds of interesting effects. In this example we have a matrix of moving heads with a scene which moves them from right to left. By default, when we add phasing it is in DMX address order" SOUND="audio/en/fixtureorder8.mp3"/>

      <POINT FRAME="460" ICON="thumbnails/en/fixtureorder9.jpg" INSTRUCTION="Now let's look at the same effect but with a some different fixture orders. Here we have a fixture order in rows from left to right" SOUND="audio/en/fixtureorder9.mp3"/>

      <POINT FRAME="503" ICON="thumbnails/en/fixtureorder10.jpg" INSTRUCTION="This fixture order is in diagonal rows. Although it takes some time to create a bank of fixture order setups, once these have been made many different effects can be created quickly and easily" SOUND="audio/en/fixtureorder10.mp3"/>
    </TUTORIAL>

    <TUTORIAL NAME="Live Control with Groups" PATH="videos/en/liveButtons.mp4" SOUND="audio/en/liveButtons0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/liveButtons1.jpg" INSTRUCTION="Open up the LIVEDEMO show and stage. Select the Center SWITCH and the blue colour SWITCH. At the moment, all of our fixtures turn blue, but what if we quickly want to modify the colour of a selection of fixtures when controlling live?" SOUND="audio/en/liveButtons1.mp3"/>

      <POINT FRAME="19" ICON="thumbnails/en/liveButtons2.jpg" INSTRUCTION="Select the record button, select the back fixtures, and then select the yellow color button. Notice that only the selected fixtures change colour" SOUND="audio/en/liveButtons2.mp3"/>

      <POINT FRAME="31" ICON="thumbnails/en/liveButtons3.jpg" INSTRUCTION="Select a movement button. Again, only the selected fixtures change. To modify all fixtures once again, we must either select all fixtures, or click the record button again" SOUND="audio/en/liveButtons3.mp3"/>

      <POINT FRAME="50" ICON="thumbnails/en/liveButtons4.jpg" INSTRUCTION="We can tell the software to automatically release the record button after every action. To do this we need to select the AUTO button" SOUND="audio/en/liveButtons4.mp3"/>

      <POINT FRAME="70" ICON="thumbnails/en/liveButtons5.jpg" INSTRUCTION="As we have been controlling our fixtures in live, temporary presets have appeared on the right. We can add other fixtures to these temporary presets. For example, we can add front fixtures to the yellow preset by selecting the front fixture group and then selecting the + button here" SOUND="audio/en/liveButtons5.mp3"/>

      <POINT FRAME="90" ICON="thumbnails/en/liveButtons6.jpg" INSTRUCTION="We can remove fixtures from the temporary presets in the same way, by selecting the - button" SOUND="audio/en/liveButtons6.mp3"/>

      <POINT FRAME="100" ICON="thumbnails/en/liveButtons7.jpg" INSTRUCTION="We can reset a temporary preset altogether by selecting &quot;reset&quot;, or we can disable all presets by clicking here" SOUND="audio/en/liveButtons7.mp3"/>

      <POINT FRAME="112" ICON="thumbnails/en/liveButtons8.jpg" INSTRUCTION="We can also temporarily save our change within a button, so that every time a particular button is selected, it is only applied to a selection of fixtures. Select a fixture and then select pink" SOUND="audio/en/liveButtons8.mp3"/>

      <POINT FRAME="137" ICON="thumbnails/en/liveButtons9.jpg" INSTRUCTION="Deselect all fixtures and select pink again. Notice that the only fixtures which changes to pink are the fixures we selected before" SOUND="audio/en/liveButtons9.mp3"/>

      <POINT FRAME="154" ICON="thumbnails/en/liveButtons10.jpg" INSTRUCTION="A warning symbol is displayed in the corner of the switch to note that it will only apply its preset to certain fixtures. To disable this, we can click reset as before" SOUND="audio/en/liveButtons10.mp3"/>

      <POINT FRAME="170" ICON="thumbnails/en/liveButtons11.jpg" INSTRUCTION="The embedding feature can often be more useful than the live feature. Imagine you want to have 5 fixtures moving up and down, but three fixtures at the front making a circle pattern" SOUND="audio/en/liveButtons11.mp3"/>

      <POINT FRAME="198" ICON="thumbnails/en/liveButtons12.jpg" INSTRUCTION="If we do this in live mode, the circle pattern will carry on until we reset the temporary live preset" SOUND="audio/en/liveButtons12.mp3"/>

      <POINT FRAME="216" ICON="thumbnails/en/liveButtons13.jpg" INSTRUCTION="Now let's implement this again, but this time we will embed our change within a button. We can now deactivate the button and the lights will revert back to the original programming. We can even perform a blackout, and then return to our previous movement" SOUND="audio/en/liveButtons13.mp3"/>
    </TUTORIAL>

    <TUTORIAL NAME="Advanced Positioning" PATH="videos/en/advancedPositioning.mp4" SOUND="audio/en/advancedPositioning0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/advancedPositioning1.jpg" INSTRUCTION="Sunlite Suite 2 offers many different ways to position your fixtures. Here we will make a 4x4 matrix of LED panels" SOUND="audio/en/advancedPositioning1.mp3"/>

      <POINT FRAME="46" ICON="thumbnails/en/advancedPositioning2.jpg" INSTRUCTION="Select the positions wizard and select Matrix" SOUND="audio/en/advancedPositioning2.mp3"/>

      <POINT FRAME="54" ICON="thumbnails/en/advancedPositioning3.jpg" INSTRUCTION="We can change the dimentions of our matrix here" SOUND="audio/en/advancedPositioning3.mp3"/>

      <POINT FRAME="59" ICON="thumbnails/en/advancedPositioning4.jpg" INSTRUCTION="We can change the position of a fixture in a matrix simply by dragging the fixture" SOUND="audio/en/advancedPositioning4.mp3"/>

      <POINT FRAME="66" ICON="thumbnails/en/advancedPositioning5.jpg" INSTRUCTION="Here we can change the order in which our fixtures are laid out, for example, right to left, or top to bottom" SOUND="audio/en/advancedPositioning5.mp3"/>

      <POINT FRAME="75" ICON="thumbnails/en/advancedPositioning6.jpg" INSTRUCTION="Imagine that your fixtures are not individual RGB devices..." SOUND="audio/en/advancedPositioning6.mp3"/>

      <POINT FRAME="81" ICON="thumbnails/en/advancedPositioning7.jpg" INSTRUCTION="..but a 2 x 2 matrix of 4 RGB devices (12 DMX addresses)" SOUND="audio/en/advancedPositioning7.mp3"/>

      <POINT FRAME="92" ICON="thumbnails/en/advancedPositioning8.jpg" INSTRUCTION="We call this a &quot;Primary Matrix&quot;" SOUND="audio/en/advancedPositioning8.mp3"/>

      <POINT FRAME="100" ICON="thumbnails/en/advancedPositioning9.jpg" INSTRUCTION="Select the primary matrix dimensions and drag the fixture positions if necessary" SOUND="audio/en/advancedPositioning9.mp3"/>
    </TUTORIAL>

    <TUTORIAL NAME="Advanced Patching" PATH="videos/en/advancedPatching.mp4" SOUND="audio/en/advancedPatching0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/advancedPatching1.jpg" INSTRUCTION="Open up the Demo 1 show. Sunlite Suite 2 has many advanced patching capabilities. Open up the page settings window and select patch" SOUND="audio/en/advancedPatching1.mp3"/>

      <POINT FRAME="17" ICON="thumbnails/en/advancedPatching2.jpg" INSTRUCTION="Select the dimmer channel and click here to open up the patch dialog" SOUND="audio/en/advancedPatching2.mp3"/>

      <POINT FRAME="23" ICON="thumbnails/en/advancedPatching3.jpg" INSTRUCTION="We can set up a new patch by clicking here" SOUND="audio/en/advancedPatching3.mp3"/>

      <POINT FRAME="30" ICON="thumbnails/en/advancedPatching4.jpg" INSTRUCTION="Here we can set the address we want to output to, and the minimum and maximum values" SOUND="audio/en/advancedPatching4.mp3"/>

      <POINT FRAME="39" ICON="thumbnails/en/advancedPatching5.jpg" INSTRUCTION="If we set the minimum to 255 and the maximum to 0, this will invert the output of the channel" SOUND="audio/en/advancedPatching5.mp3"/>
    </TUTORIAL>

    <TUTORIAL NAME="Multiple Universes" PATH="videos/en/multipleUniverses.mp4" SOUND="audio/en/multipleUniverses0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/multipleUniverses1.jpg" INSTRUCTION="Sunlite Suite 2 supports multiple universes and interfaces. Open up the starting parameters and select output" SOUND="audio/en/multipleUniverses1.mp3"/>

      <POINT FRAME="13" ICON="thumbnails/en/multipleUniverses2.jpg" INSTRUCTION="The software is set to automatically select your interfaces by default. Uncheck auto detection to set this up manually" SOUND="audio/en/multipleUniverses2.mp3"/>

      <POINT FRAME="22" ICON="thumbnails/en/multipleUniverses3.jpg" INSTRUCTION="We can select our product here" SOUND="audio/en/multipleUniverses3.mp3"/>

      <POINT FRAME="26" ICON="thumbnails/en/multipleUniverses4.jpg" INSTRUCTION="Some interfaces have 3 universes. We can patch each universe in the software to one of the interface outputs, or we can swap the DMX output universe with a DMX input universe so our show can be triggered from a DMX desk" SOUND="audio/en/multipleUniverses4.mp3"/>

      <POINT FRAME="44" ICON="thumbnails/en/multipleUniverses5.jpg" INSTRUCTION="If you have a Sunlite Suite 2 First Class interface connected, you can also output out of a variety of other products including the Sunlite Easy Stand Alone IP interface, the Sunlite STICK, or through an art-net protocol interface using the ethernet socket on your computer" SOUND="audio/en/multipleUniverses5.mp3"/>

      <POINT FRAME="66" ICON="thumbnails/en/multipleUniverses6.jpg" INSTRUCTION="You can change the order of your interfaces by dragging. You can delete an interface by dragging off the screen" SOUND="audio/en/multipleUniverses6.mp3"/>
    </TUTORIAL>

    <TUTORIAL NAME="Art Net" PATH="videos/en/artnet.mp4" SOUND="audio/en/artnet0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/artnet1.jpg" INSTRUCTION="If you have an Economy or First Class interface connected. You can output additional universes from your computers Ethernet socket using a protocol which sends DMX over a network. This protocol is called ArtNet." SOUND="audio/en/artnet1.mp3"/>

      <POINT FRAME="18" ICON="thumbnails/en/artnet2.jpg" INSTRUCTION="Most of the time, your fixtures won't be able to read the ArtNet protocol and you will have to convert it to DMX using an ArtNet to DMX converter. These can usually convert several universes. We can provide a single universe converter with our SLESA-IP1 interface." SOUND="audio/en/artnet2.mp3"/>

      <POINT FRAME="36" ICON="thumbnails/en/artnet3.jpg" INSTRUCTION="To set up ArtNet, connect your computer to a router with an Ethernet cable" SOUND="audio/en/artnet3.mp3"/>

      <POINT FRAME="42" ICON="thumbnails/en/artnet4.jpg" INSTRUCTION="ArtNet works on 2.x.x.x IP address range so make sure your computers Ethernet adapter and the router are set on this address range. The Subnet mask must be set to 255.0.0.0" SOUND="audio/en/artnet4.mp3"/>

      <POINT FRAME="57" ICON="thumbnails/en/artnet5.jpg" INSTRUCTION="Connect your lighting fixture or ArtNet-DMX converter to your router, Connect the USB-DMX interface to your computer" SOUND="audio/en/artnet5.mp3"/>

      <POINT FRAME="68" ICON="thumbnails/en/artnet6.jpg" INSTRUCTION="Open Sunlite Suite 2 and navigate to the output hardware tab inside Software Preferences. De-select auto detection and select ArtNet from the combo box. Choose a Sunlite Suite 2 universe from the left combo box and an ArtNet universe on the right" SOUND="audio/en/artnet6.mp3"/>

      <POINT FRAME="88" ICON="thumbnails/en/artnet7.jpg" INSTRUCTION="If you are using multiple ArtNet universes with an ArtNet-DMX converter, remember to match the incoming ArtNet universes with the outgoing DMX universes on your converter" SOUND="audio/en/artnet8.mp3"/>

      <POINT FRAME="102" ICON="thumbnails/en/artnet8.jpg" INSTRUCTION="The Suite2-EC supports 2 Art-NEt universes, Suite2-FC - 4 universes and the Suite2-FC+ supports up to 40 universes, however we advise that you contact us if you are planning a project with over 20 universes" SOUND="audio/en/artnet8.mp3"/>
    </TUTORIAL>

    <TUTORIAL NAME="Updating Fixtures" PATH="videos/en/updatingFixtures.mp4" SOUND="Insert A Sound">
      <POINT FRAME="2" ICON="thumbnails/en/updatingFixtures1.jpg" INSTRUCTION="It is possible to add fixtures to a page at a later date. Navigate to the page settings" SOUND="Insert a Sound"/>

      <POINT FRAME="14" ICON="thumbnails/en/updatingFixtures2.jpg" INSTRUCTION="Click here to open the fixture patch table. Here we can change the DMX address of a fixture, add a fixture, or remove a fixture. If you move a fixture, all programmed buttons will be updated so that they work correctly with the new DMX values" SOUND="Insert a Sound"/>

      <POINT FRAME="35" ICON="thumbnails/en/updatingFixtures3.jpg" INSTRUCTION="When the page was first created, you had the option to automatically generate switches for your fixtures presets. Clicking here will update the switches so that they include the presets from your new fixtures" SOUND="Insert a Sound"/>

      <POINT FRAME="53" ICON="thumbnails/en/updatingFixtures4.jpg" INSTRUCTION="Click here to change the pan and tilt constraints of a particular fixture. Select a fixture, and then re-size the grid" SOUND="Insert a Sound"/>

      <POINT FRAME="75" ICON="thumbnails/en/updatingFixtures5.jpg" INSTRUCTION="In some cases, you may have programmed an effect yourself and want to copy the effect to the new fixtures. If you have created palettes per fixture, these settings will be updated automatically" SOUND="Insert a Sound"/>

      <POINT FRAME="88" ICON="thumbnails/en/updatingFixtures6.jpg" INSTRUCTION="Open up the button editor, select the fixtures you want to copy the effect from, and then simply drag these on top of your new fixtures" SOUND="Insert a Sound"/>
    </TUTORIAL>

    <TUTORIAL NAME="Printing a patch(coming soon)" PATH="videos/en/comingsoon.mp4" SOUND="audio/en/">
      <POINT FRAME="0" ICON="thumbnails/en/" INSTRUCTION="" SOUND="audio/en/"/>
    </TUTORIAL>
  </HEADING>

  <HEADING NAME="External Control &amp; Triggering">
    <TUTORIAL NAME="Keyboard" PATH="videos/en/keyboard.mp4" SOUND="audio/en/keyboard0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/keyboard1.jpg" INSTRUCTION="Buttons can be triggered from the computer keyboard. To assign a keyboard trigger, shift+right click a button and select &quot;Link to Keyboard&quot;" SOUND="audio/en/keyboard1.mp3"/>

      <POINT FRAME="11" ICON="thumbnails/en/keyboard2.jpg" INSTRUCTION="Hit the key you wish to use as a trigger" SOUND="audio/en/keyboard2.mp3"/>

      <POINT FRAME="20" ICON="thumbnails/en/keyboard3.jpg" INSTRUCTION="Click here to set the trigger as a &quot;Flash Trigger&quot;. When you press the key, the button will be activated and when you release the key, the button will be deactivated" SOUND="audio/en/keyboard3.mp3"/>
    </TUTORIAL>

    <TUTORIAL NAME="Date &amp; Time" PATH="videos/en/time.mp4" SOUND="audio/en/time0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/time1.jpg" INSTRUCTION="You can trigger a button by date and time. Select a button and open up the button settings. Select the Time tab" SOUND="audio/en/time1.mp3"/>

      <POINT FRAME="11" ICON="thumbnails/en/time2.jpg" INSTRUCTION="There are 3 calendar views to choose from" SOUND="audio/en/time2.mp3"/>

      <POINT FRAME="19" ICON="thumbnails/en/time3.jpg" INSTRUCTION="We can double click to set up a time trigger" SOUND="audio/en/time3.mp3"/>

      <POINT FRAME="23" ICON="thumbnails/en/time4.jpg" INSTRUCTION="We can set a name for our trigger here" SOUND="audio/en/time4.mp3"/>

      <POINT FRAME="30" ICON="thumbnails/en/time5.jpg" INSTRUCTION="Scenes can be triggered at sunrise and sunset. Click here to assign a custom location and the time of sunrise and sunset will be automatically calculated" SOUND="audio/en/time5.mp3"/>

      <POINT FRAME="43" ICON="thumbnails/en/time6.jpg" INSTRUCTION="We can assign a trigger time relative to the sunrise or sunset time here. For example we may wish to deactivate a scene 4 hours after sunset" SOUND="audio/en/time6.mp3"/>

      <POINT FRAME="56" ICON="thumbnails/en/time7.jpg" INSTRUCTION="We can also set a recurring event which can be triggered daily, weekly, monthly or yearly. We can set up a recurrence range between two dates. For example, you may want to trigger a button at sunset every saturday over the summer" SOUND="audio/en/time7.mp3"/>

      <POINT FRAME="91" ICON="thumbnails/en/time8.jpg" INSTRUCTION="Here we can set the trigger state. We can set the trigger to activate the button, deactivate the button, or toggle the button on and off every time the trigger is called" SOUND="audio/en/time8.mp3"/>
    </TUTORIAL>

    <TUTORIAL NAME="Console (MIDI, DMX EasyRemote)" PATH="videos/en/console.mp4" SOUND="audio/en/midi0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/console1.jpg" INSTRUCTION="Almost everything in Sunlite Suite 2 can be controlled from a MIDI or DMX controller and the EasyRemote application. Controlling Suite2 with one of these devices can be done in 3 steps..." SOUND="audio/en/console1.mp3"/>

      <POINT FRAME="16" ICON="thumbnails/en/console2.jpg" INSTRUCTION="Build your console using the Console Editor, see the console editor tutorial for more informaiton. Load your console into Suite 2 and learn the commands from your MIDI, DMX or EasyRemote controller. Pair each command on the console with almost any command in Suite2" SOUND="audio/en/console2.mp3"/>

      <POINT FRAME="36" ICON="thumbnails/en/console3.jpg" INSTRUCTION="In this tutorial we will be using a Behringer BCF2000 MIDI controller. We need to tell the software which MIDI or DMX port to read from. This can be done in the software preferences" SOUND="audio/en/midi3.mp3"/>

      <POINT FRAME="55" ICON="thumbnails/en/console4.jpg" INSTRUCTION="The next step is to map each dial, button and fader from your controller to components on the console (some of the default consoles are pre-mapped). Open the console window and choose your console from the list" SOUND="audio/en/midi4.mp3"/>

      <POINT FRAME="70" ICON="thumbnails/en/console5.jpg" INSTRUCTION="Right click a component, select the setup tab and either enter the parameters in yourself or select &quot;Auto Setup MIDI&quot; and move the corresponding fader/dial/button on your controller to auto learn a MIDI control" SOUND="audio/en/console5.mp3"/>

      <POINT FRAME="90" ICON="thumbnails/en/console6.jpg" INSTRUCTION="You can view each command and the corresponding fader by clicking here. You can also quickly auto learn all MIDI commands by clicking here, learning the command then pressing next" SOUND="audio/en/console6.mp3"/>

      <POINT FRAME="120" ICON="thumbnails/en/console7.jpg" INSTRUCTION="Let's assign a command from the console to the Circle SCENE. Shift+right click the SCENE and select &quot;Link to Console&quot;" SOUND="audio/en/console7.mp3"/>

      <POINT FRAME="133" ICON="thumbnails/en/console8.jpg" INSTRUCTION="If you do not have a MIDI controller connected, or if you are using a DMX controller or EasyRemote app, select &quot;Click on the Console Window&quot; and select the relevent button inside the console window" SOUND="audio/en/console8.mp3"/>

      <POINT FRAME="148" ICON="thumbnails/en/console9.jpg" INSTRUCTION="Now let's assign one of the console faders to control the speed of the pattern" SOUND="audio/en/console9.mp3"/>

      <POINT FRAME="172" ICON="thumbnails/en/console10.jpg" INSTRUCTION="One command on the controller can be used to activate a variety of different commands within the software. For example, you could assign a fader to control the speed of several movement buttons" SOUND="audio/en/console10.mp3"/>

      <POINT FRAME="217" ICON="thumbnails/en/console11.jpg" INSTRUCTION="Right click on the console to edit a command. We can select the command we want to edit here" SOUND="audio/en/console11.mp3"/>

      <POINT FRAME="227" ICON="thumbnails/en/console12.jpg" INSTRUCTION="Here we can set a minimum and maximum value to trigger the command. In this example, when the value reaches 47, the sequence will be at maximum speed" SOUND="audio/en/console12.mp3"/>

      <POINT FRAME="235" ICON="thumbnails/en/console13.jpg" INSTRUCTION="The console can also be used to control parts of the button editor. Here we have fader 8 linked to the easytime zoom" SOUND="audio/en/console13.mp3"/>
    </TUTORIAL>

    <TUTORIAL NAME="DMX In" PATH="videos/en/dmx.mp4" SOUND="audio/en/dmx0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/dmx1.jpg" INSTRUCTION="Almost everything in Sunlite Suite 2 can be controlled from a DMX controller. There are 2 methods of controlling Suite2 with a DMX controller. The first method is to use the 'Console'. Here you can make an image of your DMX console and then pair any fader with almost any software function such as the button the dimmer or speed of a scene. See the console tutorial for more information" SOUND="audio/en/dmx1.mp3"/>

      <POINT FRAME="41" ICON="thumbnails/en/dmx2.jpg" INSTRUCTION="The second method is to pair a DMX input directly to a channel in the button editor. Make sure you have a DMX input set up within the starting parameters. See the Multiple Universes tutorial for more information" SOUND="audio/en/dmx2.mp3"/>

      <POINT FRAME="61" ICON="thumbnails/en/dmx3.jpg" INSTRUCTION="Create a new switch and call it 'DMX IN Control'. Click OK and Edit" SOUND="audio/en/dmx3.mp3"/>

      <POINT FRAME="78" ICON="thumbnails/en/dmx4.jpg" INSTRUCTION="To control 8 channels of our 4 moving heads from the first 8 channels of a DMX desk, select the first 8 channels then assign these channels to the fixture channels here. Everytime this switch is selected, channels 1-8 will be controlled from the DMX desk" SOUND="audio/en/dmx4.mp3"/>
    </TUTORIAL>

    <TUTORIAL NAME="Interface Ports" PATH="videos/en/interfacePorts.mp4" SOUND="audio/en/interfacePorts0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/portTriggering1.jpg" INSTRUCTION="Sunlite Suite 2 interfaces have 8 ports at the rear" SOUND="audio/en/portTriggering1.mp3"/>

      <POINT FRAME="9" ICON="thumbnails/en/portTriggering2.jpg" INSTRUCTION="The socket is a HE10 interface port socket" SOUND="audio/en/portTriggering2.mp3"/>

      <POINT FRAME="16" ICON="thumbnails/en/portTriggering3.jpg" INSTRUCTION="You can insert an 8 button touch pad into this socket. This works by bridging each of the 8 trigger pins to the ground pin" SOUND="audio/en/portTriggering3.mp3"/>

      <POINT FRAME="32" ICON="thumbnails/en/portTriggering4.jpg" INSTRUCTION="You can use a touchpad with up to 255 buttons by combining the 8 trigger contacts" SOUND="audio/en/portTriggering4.mp3"/>

      <POINT FRAME="44" ICON="thumbnails/en/portTriggering5.jpg" INSTRUCTION="Once your touchpad is set up, you can test the pins using the hardware tools" SOUND="audio/en/portTriggering5.mp3"/>

      <POINT FRAME="52" ICON="thumbnails/en/portTriggering6.jpg" INSTRUCTION="To assign a touch pad button to a scene, open up the trigger options window and select your port number or binary address here" SOUND="audio/en/portTriggering6.mp3"/>
    </TUTORIAL>

    <TUTORIAL NAME="MIDI Time Code" PATH="videos/en/mtc.mp4" SOUND="audio/en/mtc0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/mtc1.jpg" INSTRUCTION="MIDI Time Code (MTC) is a type of MIDI message created for synchronization purposes. You can use Midi Time Code to synchronise a Cycle with an external device such as a CD player, 3rd party video and sound software, or a SMPTE generator" SOUND="audio/en/mtc1.mp3"/>

      <POINT FRAME="20" ICON="thumbnails/en/mtc2.jpg" INSTRUCTION="To use MIDI time code, you first need to make sure you have a MIDI interface connected to your computer" SOUND="audio/en/mtc2.mp3"/>

      <POINT FRAME="27" ICON="thumbnails/en/mtc3.jpg" INSTRUCTION="Go to the general settings and select the MIDI setup tab. Select the device you wish to receive the Time Code from or send the Time Code to" SOUND="audio/en/mtc3.mp3"/>

      <POINT FRAME="40" ICON="thumbnails/en/mtc4.jpg" INSTRUCTION="Once you have your MIDI Time Code device connected, select the IN button here to begin receiving the Time Code signal" SOUND="audio/en/mtc4.mp3"/>

      <POINT FRAME="49" ICON="thumbnails/en/mtc5.jpg" INSTRUCTION="To send Time Code to another device whilst the Cycle is playing, select the OUT button" SOUND="audio/en/mtc58.mp3"/>
    </TUTORIAL>

    <TUTORIAL NAME="OLED Keyboard" PATH="videos/en/oled.mp4" SOUND="Insert A Sound">
      <POINT FRAME="2" ICON="thumbnails/en/oled1.jpg" INSTRUCTION="Unless you have a keyboard or MIDI controller fully labeled, it is easy to forget which keys you have assigned to which scenes without searching the screen for your keyboard assignment" SOUND="Insert a Sound"/>

      <POINT FRAME="13" ICON="thumbnails/en/oled2.jpg" INSTRUCTION="There are now several OLED keyboards on the market which can be used with Sunlite Suite 2. Art Lebedev produce a variety of OLED input devices including the Optimus Maximus, Mini Three and Aux. However, these devices are not cheap" SOUND="Insert a Sound"/>

      <POINT FRAME="29" ICON="thumbnails/en/oled3.jpg" INSTRUCTION="In this example, we will be using the United Keys 9 button OLED keyboard. This is a much more affordable device, however it is not available in color" SOUND="Insert a Sound"/>

      <POINT FRAME="40" ICON="thumbnails/en/oled4.jpg" INSTRUCTION="Using the United Keys Display Manager which runs as a background application, we can create custom designs for the keypad. We will create some new tasks to select some gobos from the generic moving head" SOUND="Insert a Sound"/>

      <POINT FRAME="53" ICON="thumbnails/en/oled5.jpg" INSTRUCTION="To begin with, we need to create a new configuration, and then a Gobo layer" SOUND="Insert a Sound"/>

      <POINT FRAME="90" ICON="thumbnails/en/oled6.jpg" INSTRUCTION="We can create a new task to open the gobo layer. We can assign an image to this task" SOUND="Insert a Sound"/>

      <POINT FRAME="108" ICON="thumbnails/en/oled7.jpg" INSTRUCTION="Now we need to select what we want the button to do. In this case we want this button to open our Gobo layer" SOUND="Insert a Sound"/>

      <POINT FRAME="128" ICON="thumbnails/en/oled9.jpg" INSTRUCTION="We can now create tasks to trigger the Gobos. We will create 4 tasks to trigger the first 4 gobos of the generic moving head" SOUND="Insert a Sound"/>

      <POINT FRAME="150" ICON="thumbnails/en/oled10.jpg" INSTRUCTION="We need to take the gobo icon files and convert them to BMP. This can be done using Microsoft Paint" SOUND="Insert a Sound"/>

      <POINT FRAME="236" ICON="thumbnails/en/oled11.jpg" INSTRUCTION="We now need to specifiy what action we want to execute when these tasks are triggered. When the task is triggered from the keypad, we want to send keyboard shortcuts, so we need to select Map Key. We will map the number keys 1-4 to select the Gobos" SOUND="Insert a Sound"/>

      <POINT FRAME="284" ICON="thumbnails/en/oled12.jpg" INSTRUCTION="The new tasks now need to be dragged over onto our Gobo layer. Hit run" SOUND="Insert a Sound"/>

      <POINT FRAME="316" ICON="thumbnails/en/oled13.jpg" INSTRUCTION="Finally, in Sunlite Suite 2, we need to assign the keyboard shortcuts to our Gobo channels. We can also create flash buttons" SOUND="Insert a Sound"/>
    </TUTORIAL>
  </HEADING>

  <HEADING NAME="Sound to Light Triggering">
    <TUTORIAL NAME="Introduction" PATH="videos/en/soundtolight.mp4" SOUND="audio/en/soundtolight0.mp3">
      <POINT FRAME="3" ICON="thumbnails/en/soundtolight1.jpg" INSTRUCTION="Sunlite Suite 2 has several sound to light triggering options. Click here to open the sound to light window" SOUND="audio/en/soundtolight1.mp3"/>

      <POINT FRAME="12" ICON="thumbnails/en/soundtolight2.jpg" INSTRUCTION="The Beats Per Minute of a track, or BPM can be selected here" SOUND="audio/en/soundtolight2.mp3"/>

      <POINT FRAME="17" ICON="thumbnails/en/soundtolight3.jpg" INSTRUCTION="If you don't know the BPM of a track, you can tap it here" SOUND="audio/en/soundtolight3.mp3"/>

      <POINT FRAME="28" ICON="thumbnails/en/soundtolight4.jpg" INSTRUCTION="Clicking here will calculate the BPM automatically from an incoming audio signal using the Audio Analysis tool. See the Audio Analysis tutorial for more information" SOUND="audio/en/soundtolight4.mp3"/>

      <POINT FRAME="43" ICON="thumbnails/en/soundtolight5.jpg" INSTRUCTION="EasyStep and EasyTime can be triggered by the pulse of the music. Instead of a consistant BPM calculation, the pulse triggers steps or EasyTime blocks everytime a volume threshold is reached. You can set a frequency range and treshold here. See the Pulse Detection tutorial for more information" SOUND="audio/en/soundtolight5.mp3"/>

      <POINT FRAME="63" ICON="thumbnails/en/soundtolight6.jpg" INSTRUCTION="Suite 2 can read the BPM by Midi Clock, or BPM Clock as it is often called. This is a type of MIDI message is sent by high end DJ mixers and DJ software packages and is generally the most reliable form of beat detection. More information can be found in the MIDI Clock tutorial" SOUND="audio/en/soundtolight6.mp3"/>

      <POINT FRAME="83" ICON="thumbnails/en/soundtolight7.jpg" INSTRUCTION="In addition to BPM detection, Suite 2 can also take the level of a frequency band and pair this with an EasyTime timeline. This is a very powerful tool which can be used to create equalizer effects. See the Bargraph tutorial for more information" SOUND="audio/en/soundtolight7.mp3"/>

      <POINT FRAME="107" ICON="thumbnails/en/soundtolight8.jpg" INSTRUCTION="The BPM, along with a tap button can be displayed on the main ribbon. This can be enabled and disabled within the software preferences. You can assign a keyboard shortcut to the BPM Tap button by selecting the shortcuts tab, or a console command by right clicking the tap button" SOUND="audio/en/soundtolight8.mp3"/>
    </TUTORIAL>

    <TUTORIAL NAME="Audio Analysis" PATH="videos/en/audioanalyser.mp4" SOUND="audio/en/audio0.mp3">
      <POINT FRAME="3" ICON="thumbnails/en/audio1.jpg" INSTRUCTION="The audio analysis is an advanced beat detection tool. It takes an incoming audio signal and outputs a BPM to Suite 2 which can then be used to trigger an EasyStep or EasyTime sequence" SOUND="audio/en/audio1.mp3"/>

      <POINT FRAME="18" ICON="thumbnails/en/audio2.jpg" INSTRUCTION="To begin with, select your audio input port. If your port is not listed, check that it is enabled in the Windows control panel audio settings" SOUND="audio/en/audio2.mp3"/>

      <POINT FRAME="30" ICON="thumbnails/en/audio3.jpg" INSTRUCTION="The Audio Analysis is designed to work straight away. For a more accurate beat detection, select a profile according to the style of music you are analysing" SOUND="audio/en/audio3.mp3"/>

      <POINT FRAME="42" ICON="thumbnails/en/audio4.jpg" INSTRUCTION="You can edit the profiles and create your own with the advanced settings. Set a maximum and minimum BPM. Add a filter to the incoming audio signal, for example for a dance track a better analysis can be achieved by listening to the lower frequencies" SOUND="audio/en/audio4.mp3"/>

      <POINT FRAME="60" ICON="thumbnails/en/audio5.jpg" INSTRUCTION="The Audio Analysis works by taking peaks in the audio signal and calculating the BPM form these peaks. The peaks are marked in gray with the BPM marked in red" SOUND="audio/en/audio5.mp3"/>

      <POINT FRAME="73" ICON="thumbnails/en/audio6.jpg" INSTRUCTION="To determine the peaks, the Audio Analysis will start by calculating the average volume for the previous second of audio and then it will take a small sample of audio and see if it is higher than the average or not" SOUND="audio/en/audio6.mp3"/>

      <POINT FRAME="87" ICON="thumbnails/en/audio7.jpg" INSTRUCTION="The &quot;Sensibility&quot; determins how much higher than the average volume a sample should be before it is registered as a peak and used to calculate the BPM. Move the sensibility fader up and watch the threshold detection move up and down" SOUND="audio/en/audio7.mp3"/>

      <POINT FRAME="105" ICON="thumbnails/en/audio8.jpg" INSTRUCTION="When the sensibility is lower, notice more peaks are detected and more gray bars appear" SOUND="audio/en/audio8.mp3"/>

      <POINT FRAME="113" ICON="thumbnails/en/audio9.jpg" INSTRUCTION="If you have a very compressed track, you will need a low sensibility because the average volume is very high. The lower the sensibility the more peaks will be detected, but too many peaks will not give an accurate BPM" SOUND="audio/en/audio9.mp3"/>

      <POINT FRAME="131" ICON="thumbnails/en/audio10.jpg" INSTRUCTION="By default, when the music stops the Audio Analyser will stop sending beats. If you want the analyser to carry on sending beats during breaks in the music, select the &quot;Always Send Beats&quot; checkbox" SOUND="audio/en/audio10.mp3"/>

      <POINT FRAME="145" ICON="thumbnails/en/audio11.jpg" INSTRUCTION="Once the BPM is set up, we can assign this to an EasyStep or EasyTime sequence. Edit the button you would like to follow the BPM. Click here to enable the BPM on EasyStep" SOUND="audio/en/audio11.mp3"/>

      <POINT FRAME="175" ICON="thumbnails/en/audio12.jpg" INSTRUCTION="The BPM in EasyTime can be enabled here. The Cursor will move between each beat depending on the BPM speed. Drag the notes to speed up or slow down the sequence" SOUND="audio/en/audio12.mp3"/>
    </TUTORIAL>

    <TUTORIAL NAME="Pulse Detection (coming soon)" PATH="videos/en/pulse.mp4" SOUND="audio/en/pulse0.mp3">
      <POINT FRAME="3" ICON="thumbnails/en/" INSTRUCTION="coming soon" SOUND="audio/en/"/>
    </TUTORIAL>

    <TUTORIAL NAME="Bargraph" PATH="videos/en/bargraph.mp4" SOUND="audio/en/bargraph0.mp3">
      <POINT FRAME="3" ICON="thumbnails/en/bargraph1.jpg" INSTRUCTION="The bargraph is a very powerful audio triggering tool. It allows you to make any effect and have it move with a chosen frequency range. This tool is great for creating equaliser effects.  In this tutorial, we will build an effect which looks like this" SOUND="audio/en/bargraph1.mp3"/>

      <POINT FRAME="50" ICON="thumbnails/en/bargraph2.jpg" INSTRUCTION="Here we will create a matrix of 5 fixtures in a line. We will start by creating a switch called equaliser" SOUND="audio/en/bargraph2.mp3"/>

      <POINT FRAME="105" ICON="thumbnails/en/bargraph3.jpg" INSTRUCTION="Add your own pattern to your fixtures. In this example we will create an equaliser channel with a rect and the color manager effect" SOUND="audio/en/bargraph3.mp3"/>

      <POINT FRAME="146" ICON="thumbnails/en/bargraph4.jpg" INSTRUCTION="Next, we will create our animation switch. Set the switch priority to &quot;Sub&quot;" SOUND="audio/en/bargraph4.mp3"/>

      <POINT FRAME="180" ICON="thumbnails/en/bargraph5.jpg" INSTRUCTION="We can use constant level blocks and a phasing delay to create a pattern which moves up and down" SOUND="audio/en/bargraph5.mp3"/>

      <POINT FRAME="305" ICON="thumbnails/en/bargraph6.jpg" INSTRUCTION="Once you are satisfied with the pattern, it is time to synchronise it with a frequency band. Open the Sound to Light window and select &quot;Bargraph&quot;" SOUND="audio/en/bargraph6.mp3"/>

      <POINT FRAME="316" ICON="thumbnails/en/bargraph7.jpg" INSTRUCTION="Play some music and set the gain and frequency so you have a good signal level. You will probably notice that the level moves very quickly, we can slow down the attack and release time here" SOUND="audio/en/bargraph7.mp3"/>

      <POINT FRAME="355" ICON="thumbnails/en/bargraph8.jpg" INSTRUCTION="Here we can name the frequency bands and add more for later" SOUND="audio/en/bargraph8.mp3"/>

      <POINT FRAME="403" ICON="thumbnails/en/bargraph9.jpg" INSTRUCTION="Edit the movement effect. At the moment it is following the timeline, click here to follow the bargraph and right click to select a frequency band. When you press play, notice that the timeline cursor moves forwards and backwards" SOUND="audio/en/bargraph9.mp3"/>

      <POINT FRAME="430" ICON="thumbnails/en/bargraph10.jpg" INSTRUCTION="Once you are happy with the first set of fixtures, copy and paste the effect onto as many fixtures as you like. You can copy an effect by highlight the blocks and selecting copy, or by dragging one fixture ontop of another" SOUND="audio/en/bargraph10.mp3"/>
    </TUTORIAL>

    <TUTORIAL NAME="MIDI Clock" PATH="videos/en/midiclock.mp4" SOUND="audio/en/midiclock0.mp3">
      <POINT FRAME="3" ICON="thumbnails/en/midiclock1.jpg" INSTRUCTION="MIDI clock is a message sent from high end music software and DJ mixing desks. It sends a stream of MIDI messages which transfer the BPM from 1 device to another. Suite 2 can read this message allowing you to synchronise your lighting perfectly with the music" SOUND="audio/en/midiclock1.mp3"/>

      <POINT FRAME="20" ICON="thumbnails/en/midiclock2.jpg" INSTRUCTION="Connect your DJ mixer or music computer to the Sunlite Suite 2 machine with a MIDI cable. If you are running music software on the same machine you can use a virtual MIDI cable" SOUND="audio/en/midiclock2.mp3"/>

      <POINT FRAME="33" ICON="thumbnails/en/midiclock3.jpg" INSTRUCTION="If you are using music software, select your MIDI clock output device. In this example we are using Native Instruments Traktor 3." SOUND="audio/en/midiclock3.mp3"/>

      <POINT FRAME="57" ICON="thumbnails/en/midiclock4.jpg" INSTRUCTION="Select your MIDI clock port in the Suite 2 software preferences then open the Sound to Light window and select MIDI clock" SOUND="audio/en/midiclock4.mp3"/>

      <POINT FRAME="89" ICON="thumbnails/en/midiclock5.jpg" INSTRUCTION="Start sending MIDI clock from your music software or mixer. Note that MIDI clock has a start and stop message, therefore if you connect Suite 2 after you have sent the start message, there may be problems receiving the clock" SOUND="audio/en/midiclock5.mp3"/>

      <POINT FRAME="110" ICON="thumbnails/en/midiclock6.jpg" INSTRUCTION="Build your EasyStep or EasyTime sequence in the same way that you would if you were synchronizing to an Audio or manual BPM" SOUND="audio/en/midiclock6.mp3"/>
    </TUTORIAL>
  </HEADING>

  <HEADING NAME="Other Features">
    <TUTORIAL NAME="Access Privileges" PATH="videos/en/access.mp4" SOUND="audio/en/access0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/access1.jpg" INSTRUCTION="Various parts of the software can be locked and password protected. To set the access privileges we need to go to starting parameters and select &quot;Lock&quot;" SOUND="audio/en/access1.mp3"/>

      <POINT FRAME="13" ICON="thumbnails/en/access2.jpg" INSTRUCTION="Click here to set a new password" SOUND="audio/en/access2.mp3"/>

      <POINT FRAME="23" ICON="thumbnails/en/access3.jpg" INSTRUCTION="By default, most functions in the software are locked" SOUND="audio/en/access3.mp3"/>

      <POINT FRAME="40" ICON="thumbnails/en/access4.jpg" INSTRUCTION="Click the lock key to lock the selected functions. Notice that a lock icon appears next to each locked function" SOUND="audio/en/access4.mp3"/>

      <POINT FRAME="60" ICON="thumbnails/en/access5.jpg" INSTRUCTION="To unlock the show, hold ctrl and select the lock key, then enter the password" SOUND="audio/en/access5.mp3"/>

      <POINT FRAME="67" ICON="thumbnails/en/access6.jpg" INSTRUCTION="Forgotten the password? The password is stored in the Global Show XML file. This can be located by navigating to the Datalight folder in the Suite 2 root directory, selecting your show folder and opening the Global XML file" SOUND="audio/en/access6.mp3"/>
    </TUTORIAL>

    <TUTORIAL NAME="Favourites" PATH="videos/en/favourites.mp4" SOUND="audio/en/favourites0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/favourites1.jpg" INSTRUCTION="In Sunlite Suite 2, you can set favourites. A favourite is like a macro. It allows you to save and recall a software state" SOUND="audio/en/favourites1.mp3"/>

      <POINT FRAME="12" ICON="thumbnails/en/favourites2.jpg" INSTRUCTION="Click here to show the favourites panel. Select the buttons you wish to save in the favourite" SOUND="audio/en/favourites2.mp3"/>

      <POINT FRAME="29" ICON="thumbnails/en/favourites3.jpg" INSTRUCTION="Click here to create a new favourite" SOUND="audio/en/favourites3.mp3"/>

      <POINT FRAME="60" ICON="thumbnails/en/favourites4.jpg" INSTRUCTION="Click here to edit the favourite. Here we can edit each parameter which has been saved inside the favourite" SOUND="audio/en/favourites4.mp3"/>

      <POINT FRAME="69" ICON="thumbnails/en/favourites5.jpg" INSTRUCTION="We can remove the blue color button from the moving head page by selecting here" SOUND="audio/en/favourites5.mp3"/>

      <POINT FRAME="92" ICON="thumbnails/en/favourites6.jpg" INSTRUCTION="Favourites can also store window positions, this can be done by selecting here" SOUND="audio/en/favourites6.mp3"/>

      <POINT FRAME="126" ICON="thumbnails/en/favourites7.jpg" INSTRUCTION="To update the state of a particular page, select the buttons you wish to include within the favourite, then select &quot;Update buttons state&quot;" SOUND="audio/en/favourites7.mp3"/>
    </TUTORIAL>

    <TUTORIAL NAME="Multimedia" PATH="videos/en/multimedia.mp4" SOUND="audio/en/multimedia0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/multimedia1.jpg" INSTRUCTION="Sunlite Suite 2 is capable of playing audio and video files (if encoded correctly)" SOUND="audio/en/multimedia1.mp3"/>

      <POINT FRAME="8" ICON="thumbnails/en/multimedia2.jpg" INSTRUCTION="To insert an audio or video file, we will create a new SCENE or SWITCH to trigger the file, then open the button settings and select the Video tab" SOUND="audio/en/multimedia2.mp3"/>

      <POINT FRAME="24" ICON="thumbnails/en/multimedia3.jpg" INSTRUCTION="Insert the media file here" SOUND="audio/en/multimedia3.mp3"/>

      <POINT FRAME="32" ICON="thumbnails/en/multimedia4.jpg" INSTRUCTION="Here, we can test our video, and adjust the start and end markers" SOUND="audio/en/multimedia4.mp3"/>

      <POINT FRAME="66" ICON="thumbnails/en/multimedia5.jpg" INSTRUCTION="Switch between video and sound here, and loop your video here" SOUND="audio/en/multimedia5.mp3"/>

      <POINT FRAME="92" ICON="thumbnails/en/multimedia6.jpg" INSTRUCTION="If you wish to output the video out of a secondary monitor, this can be set up within the general settings" SOUND="audio/en/multimedia6.mp3"/>
    </TUTORIAL>

    <TUTORIAL NAME="Stand Alone" PATH="videos/en/standAlone.mp4" SOUND="audio/en/standAlone0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/standAlone1.jpg" INSTRUCTION="You can save SCENES and SWITCHES into the stand alone memory of your interface so they can be played without a computer. It is advisable that you back up some of your SCENES into the interface in case of a computer crash" SOUND="audio/en/standAlone1.mp3"/>

      <POINT FRAME="16" ICON="thumbnails/en/standAlone2.jpg" INSTRUCTION="We can open the Stand Alone editor by clicking here" SOUND="audio/en/standAlone2.mp3"/>

      <POINT FRAME="29" ICON="thumbnails/en/standAlone3.jpg" INSTRUCTION="You can add interfaces here if you want to write to the memory of several interfaces. Each interface is capable of outputting 2 DMX universes. Click edit. Here we can specify if we are using a USB interface or a STICK. We can also set which universes we want to output from which socket" SOUND="audio/en/standAlone3.mp3"/>

      <POINT FRAME="53" ICON="thumbnails/en/standAlone4.jpg" INSTRUCTION="Each interface has 5 areas. Here the MASTER page is assigned to our first area" SOUND="audio/en/standAlone4.mp3"/>

      <POINT FRAME="63" ICON="thumbnails/en/standAlone5.jpg" INSTRUCTION="New areas can be created here. Click here to assign the moving head page to the the second area" SOUND="audio/en/standAlone5.mp3"/>

      <POINT FRAME="78" ICON="thumbnails/en/standAlone6.jpg" INSTRUCTION="Click here to create a new stand alone scene. A stand alone scene can contain a combination of SCENE and SWITCH buttons. Click here to insert a new button" SOUND="audio/en/standAlone6.mp3"/>

      <POINT FRAME="116" ICON="thumbnails/en/standAlone7.jpg" INSTRUCTION="Once we are happy with our new scene, we simply drag the scene from the scenes panel and onto one of the 99 scene spaces. Make sure you have the correct area selected here" SOUND="audio/en/standAlone7.mp3"/>

      <POINT FRAME="136" ICON="thumbnails/en/standAlone8.jpg" INSTRUCTION="We can set a trigger port for our scene here. We can also set the number of times the scene will loop, what will happen once the scene is finished and a fade time" SOUND="audio/en/standAlone8.mp3"/>

      <POINT FRAME="155" ICON="thumbnails/en/standAlone9.jpg" INSTRUCTION="The interfaces have an internal clock and calendar so the scenes can be triggered by date and time. To set up a date and time trigger, we'll need to select the calendar tab. Select the scene from the left and drag it over to the calendar" SOUND="audio/en/standAlone9.mp3"/>

      <POINT FRAME="174" ICON="thumbnails/en/standAlone10.jpg" INSTRUCTION="Double click to modify the timing" SOUND="audio/en/standAlone10.mp3"/>

      <POINT FRAME="181" ICON="thumbnails/en/standAlone11.jpg" INSTRUCTION="Once you're happy with your stand alone show, click here to write directly to the interface memory, or click here to save the show into a file which can be manually transferred to the SD card, or imported back into the stand alone editor at a later date" SOUND="audio/en/standAlone11.mp3"/>
    </TUTORIAL>

    <TUTORIAL NAME="Art Net (coming soon)" PATH="videos/en/comingsoon.mp4" SOUND="audio/en/artnet0.mp3">
      <POINT FRAME="3" ICON="thumbnails/en/artnet1.jpg" INSTRUCTION="If you have an Economy or First Class interface connected. You can output additional universes from your computers Ethernet socket using a protocol which sends DMX over a network. This protocol is called ArtNet." SOUND="audio/en/artnet1.mp3"/>

      <POINT FRAME="16" ICON="thumbnails/en/artnet2.jpg" INSTRUCTION="Most of the time, your fixtures won't be able to read the ArtNet protocol and you will have to convert it to DMX using an ArtNet to DMX converter. These can usually convert several universes. We can provide a single universe converter with our SLESA-IP1 interface." SOUND="audio/en/artnet2.mp3"/>

      <POINT FRAME="0" ICON="thumbnails/en/artnet3.jpg" INSTRUCTION="To set up ArtNet, connect your computer to a router with an Ethernet cable" SOUND="audio/en/artnet3.mp3"/>

      <POINT FRAME="0" ICON="thumbnails/en/artnet4.jpg" INSTRUCTION="ArtNet works on 2.x.x.x IP address range so make sure your computers Ethernet adapter and the router are set on this address range" SOUND="audio/en/artnet4.mp3"/>

      <POINT FRAME="0" ICON="thumbnails/en/artnet5.jpg" INSTRUCTION="Connect your lighting fixture or ArtNet-DMX converter to your router, Connect the USB-DMX interface to your computer" SOUND="audio/en/artnet5.mp3"/>

      <POINT FRAME="0" ICON="thumbnails/en/artnet6.jpg" INSTRUCTION="Open Sunlite Suite 2 and navigate to the output hardware tab inside Software Preferences" SOUND="audio/en/artnet6.mp3"/>

      <POINT FRAME="0" ICON="thumbnails/en/artnet7.jpg" INSTRUCTION="De-select auto detection and select ArtNet from the combo box. Choose a Sunlite Suite 2 universe from the left combo box and an ArtNet universe on the right" SOUND="audio/en/artnet7.mp3"/>

      <POINT FRAME="0" ICON="thumbnails/en/artnet8.jpg" INSTRUCTION="If you are using multiple ArtNet universes with an ArtNet-DMX converter, remember to match the incoming ArtNet universes with the outgoing DMX universes on your converter" SOUND="audio/en/artnet8.mp3"/>

      <POINT FRAME="0" ICON="thumbnails/en/artnet9.jpg" INSTRUCTION="The Suite2-EC supports 2 Art-NEt universes, Suite2-FC - 4 universes and the Suite2-FC+ supports up to 40 universes, however we advise that you contact us if you are planning a project with over 20 universes" SOUND="audio/en/artnet9.mp3"/>
    </TUTORIAL>
  </HEADING>

  <HEADING NAME="Easy Show">
    <TUTORIAL NAME="Introduction" PATH="videos/en/esIntro.mp4" SOUND="audio/en/esIntro0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/esIntro1.jpg" INSTRUCTION="Easy Show is included within the Sunlite first class package. It allows you to synchronise your Sunlite buttons with audio and video" SOUND="audio/en/esIntro1.mp3"/>

      <POINT FRAME="12" ICON="thumbnails/en/esIntro2.jpg" INSTRUCTION="Programming is performed using timelines, like many popular audio and video editing software packages" SOUND="audio/en/esIntro2.mp3"/>

      <POINT FRAME="22" ICON="thumbnails/en/esIntro3.jpg" INSTRUCTION="Easy Show is quick and simple. Adding lighting scenes is as easy as dragging and from Sunlite Suite 2, and dropping into Easy Show" SOUND="audio/en/esIntro3.mp3"/>
    </TUTORIAL>

    <TUTORIAL NAME="Getting Started" PATH="videos/en/esGettingStarted.mp4" SOUND="audio/en/esGettingStarted0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/esGettingStarted1.jpg" INSTRUCTION="Here we will be using the EasyShow Demo show. Click here to open Easy Show" SOUND="audio/en/esGettingStarted1.mp3"/>

      <POINT FRAME="13" ICON="thumbnails/en/esGettingStarted2.jpg" INSTRUCTION="This message tells us that Easy Show is in communication with Sunlite Suite 2" SOUND="audio/en/esGettingStarted2.mp3"/>

      <POINT FRAME="21" ICON="thumbnails/en/esGettingStarted3.jpg" INSTRUCTION="Let's start by adding a button to our show. Right click and drag a button into the clip bin" SOUND="audio/en/esGettingStarted3.mp3"/>

      <POINT FRAME="27" ICON="thumbnails/en/esGettingStarted4.jpg" INSTRUCTION="A new track has been set up for our Moving Head page. We can now drag a button onto our new track" SOUND="audio/en/esGettingStarted4.mp3"/>

      <POINT FRAME="34" ICON="thumbnails/en/esGettingStarted5.jpg" INSTRUCTION="We can now add more buttons from our Moving Head page by dragging and dropping straight onto the timeline" SOUND="audio/en/esGettingStarted5.mp3"/>

      <POINT FRAME="41" ICON="thumbnails/en/esGettingStarted6.jpg" INSTRUCTION="Notice that the track is split into two sections. The top section is for SCENES and CYCLES and the bottom section is for SWITCHES" SOUND="audio/en/esGettingStarted6.mp3"/>

      <POINT FRAME="49" ICON="thumbnails/en/esGettingStarted7.jpg" INSTRUCTION="If you need to have more than one Switch activated at a time, click here to create a new Switch timeline" SOUND="audio/en/esGettingStarted7.mp3"/>

      <POINT FRAME="65" ICON="thumbnails/en/esGettingStarted8.jpg" INSTRUCTION="Hit play to preview your show" SOUND="audio/en/esGettingStarted8.mp3"/>

      <POINT FRAME="73" ICON="thumbnails/en/esGettingStarted9.jpg" INSTRUCTION="To automatically create a track for each page in your show, click here" SOUND="audio/en/esGettingStarted9.mp3"/>

      <POINT FRAME="82" ICON="thumbnails/en/esGettingStarted10.jpg" INSTRUCTION="We now have tracks for our Moving Head, LED and Master pages. Select the LED page here. All the buttons within the LED page are displayed here" SOUND="audio/en/esGettingStarted10.mp3"/>

      <POINT FRAME="109" ICON="thumbnails/en/esGettingStarted11.jpg" INSTRUCTION="Save the show here and call it myshow. Shows can be opened dynamically from Sunlite Suite 2. See the tutorial on &quot;Triggering&quot; for more information" SOUND="audio/en/esGettingStarted11.mp3"/>
    </TUTORIAL>

    <TUTORIAL NAME="Creating Timelines Manually" PATH="videos/en/esCreatingTimelines.mp4" SOUND="audio/en/esCreatingTimelines0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/esCreatingTimelines1.jpg" INSTRUCTION="To create a timeline manually, you first need to create a bin. The bin is where you store your lighting scenes, videos or audio files. Each bin corresponds to a track" SOUND="audio/en/esCreatingTimelines1.mp3"/>

      <POINT FRAME="14" ICON="thumbnails/en/esCreatingTimelines2.jpg" INSTRUCTION="You can have as many bins as you like for your multimedia files, but you can only have one bin for each page of fixtures" SOUND="audio/en/esCreatingTimelines2.mp3"/>

      <POINT FRAME="23" ICON="thumbnails/en/esCreatingTimelines3.jpg" INSTRUCTION="To create a bin for your multimedia files, click here" SOUND="audio/en/esCreatingTimelines3.mp3"/>

      <POINT FRAME="32" ICON="thumbnails/en/esCreatingTimelines4.jpg" INSTRUCTION="To import multimedia files to your new bin, or to import a button to a new page bin, click import" SOUND="audio/en/esCreatingTimelines4.mp3"/>

      <POINT FRAME="40" ICON="thumbnails/en/esCreatingTimelines5.jpg" INSTRUCTION="The software now asks if we are creating a bin for Multimedia Files or Lighting effects. Select lighting effects" SOUND="audio/en/esCreatingTimelines5.mp3"/>

      <POINT FRAME="49" ICON="thumbnails/en/esCreatingTimelines6.jpg" INSTRUCTION="We now need to choose which button we would like to import. Click explore" SOUND="audio/en/esCreatingTimelines6.mp3"/>

      <POINT FRAME="56" ICON="thumbnails/en/esCreatingTimelines7.jpg" INSTRUCTION="Navigate to the Sunlite directory and double click &quot;DataLight&quot;" SOUND="audio/en/esCreatingTimelines7.mp3"/>

      <POINT FRAME="62" ICON="thumbnails/en/esCreatingTimelines8.jpg" INSTRUCTION="Now select the page and button you wish to import and click &quot;open&quot;" SOUND="audio/en/esCreatingTimelines8.mp3"/>

      <POINT FRAME="68" ICON="thumbnails/en/esCreatingTimelines9.jpg" INSTRUCTION="Select the button type and click ok" SOUND="audio/en/esCreatingTimelines9.mp3"/>

      <POINT FRAME="76" ICON="thumbnails/en/esCreatingTimelines10.jpg" INSTRUCTION="Your imported Scene is displayed here. This can now be dragged onto the timeline" SOUND="audio/en/esCreatingTimelines10.mp3"/>
    </TUTORIAL>

    <TUTORIAL NAME="Timeline Options" PATH="videos/en/esTimelineOptions.mp4" SOUND="audio/en/esTimelineOptions0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/esTimelineOptions1.jpg" INSTRUCTION="As seen in the previous tutorial, the timeline is where we build our sequences. We will start by closing all other windows so that the timelines fill the full screen" SOUND="audio/en/esTimelineOptions1.mp3"/>

      <POINT FRAME="20" ICON="thumbnails/en/esTimelineOptions2.jpg" INSTRUCTION="Clicking here will hide the track. We can still see the track, however Sunlite Suite cannot, and everything on the track will be ignored" SOUND="audio/en/esTimelineOptions2.mp3"/>

      <POINT FRAME="29" ICON="thumbnails/en/esTimelineOptions3.jpg" INSTRUCTION="Tracks can be expanded here for automating the speed and dimmer functions. See the next tutorial for more information on how to do this" SOUND="audio/en/esTimelineOptions3.mp3"/>

      <POINT FRAME="48" ICON="thumbnails/en/esTimelineOptions4.jpg" INSTRUCTION="Click here to lock a track. This will prevent you from accidently moving the contents" SOUND="audio/en/esTimelineOptions4.mp3"/>

      <POINT FRAME="57" ICON="thumbnails/en/esTimelineOptions5.jpg" INSTRUCTION="Here we can add an extra track if you wish to have more than one switch activated at a time" SOUND="audio/en/esTimelineOptions5.mp3"/>

      <POINT FRAME="70" ICON="thumbnails/en/esTimelineOptions6.jpg" INSTRUCTION="If you need to move more than one scene at a time, click the block selection tool here" SOUND="audio/en/esTimelineOptions6.mp3"/>

      <POINT FRAME="86" ICON="thumbnails/en/esTimelineOptions7.jpg" INSTRUCTION="We can also select all scenes on a particular track, or all the scenes in the whole sequence" SOUND="audio/en/esTimelineOptions7.mp3"/>

      <POINT FRAME="109" ICON="thumbnails/en/esTimelineOptions8.jpg" INSTRUCTION="We can zoom in and out of the timeline here" SOUND="audio/en/esTimelineOptions8.mp3"/>

      <POINT FRAME="122" ICON="thumbnails/en/esTimelineOptions9.jpg" INSTRUCTION="Here we can show and hide the multimedia tracks" SOUND="audio/en/esTimelineOptions9.mp3"/>
    </TUTORIAL>

    <TUTORIAL NAME="Other Options" PATH="videos/en/esOtherOptions.mp4" SOUND="audio/en/esOtherOptions0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/esOtherOptions1.jpg" INSTRUCTION="Zoom Preview- This window allows us to easily navigate around our timeline" SOUND="audio/en/esOtherOptions1.mp3"/>

      <POINT FRAME="9" ICON="thumbnails/en/esOtherOptions2.jpg" INSTRUCTION="Undo- This window contains a list of our recent actions making it very simple to go back if a mistake as been made" SOUND="audio/en/esOtherOptions2.mp3"/>

      <POINT FRAME="18" ICON="thumbnails/en/esOtherOptions3.jpg" INSTRUCTION="Infos- This area shows us information on the currently selected block. We can click here to enable the dimmer and speed functions" SOUND="audio/en/esOtherOptions3.mp3"/>

      <POINT FRAME="28" ICON="thumbnails/en/esOtherOptions4.jpg" INSTRUCTION="Once the dimmer and speed functions are enabled, we can click here to edit " SOUND="audio/en/esOtherOptions4.mp3"/>

      <POINT FRAME="33" ICON="thumbnails/en/esOtherOptions5.jpg" INSTRUCTION="For example, if we want the lights to get brighter throughout the scene, we can draw a line here" SOUND="audio/en/esOtherOptions5.mp3"/>

      <POINT FRAME="40" ICON="thumbnails/en/esOtherOptions6.jpg" INSTRUCTION="We can add additional points by clicking on the line, and we can delete points by dragging away from the track" SOUND="audio/en/esOtherOptions6.mp3"/>

      <POINT FRAME="49" ICON="thumbnails/en/esOtherOptions7.jpg" INSTRUCTION="Timelines Options allows us to set a start and end point for our sequence" SOUND="audio/en/esOtherOptions7.mp3"/>

      <POINT FRAME="63" ICON="thumbnails/en/esOtherOptions8.jpg" INSTRUCTION="We can also set playback to loop, or to stop when reaching a marker" SOUND="audio/en/esOtherOptions8.mp3"/>

      <POINT FRAME="71" ICON="thumbnails/en/esOtherOptions9.jpg" INSTRUCTION="Here we can add marker points to our timeline. These can be used to stop playback" SOUND="audio/en/esOtherOptions9.mp3"/>

      <POINT FRAME="99" ICON="thumbnails/en/esOtherOptions10.jpg" INSTRUCTION="If &quot;Jump in playback mode&quot; is selected, playback will continue when the marker is reached" SOUND="audio/en/esOtherOptions10.mp3"/>

      <POINT FRAME="124" ICON="thumbnails/en/esOtherOptions11.jpg" INSTRUCTION="If you are using video, you can view it in full screen by clicking here or by hitting F1" SOUND="audio/en/esOtherOptions11.mp3"/>
    </TUTORIAL>

    <TUTORIAL NAME="Triggering" PATH="videos/en/esTriggering.mp4" SOUND="audio/en/esTriggering0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/esTriggering1.jpg" INSTRUCTION="In addition to the playback controls in the Easy Show Monitor window, we can also play back our sequence in Sunlite Suite 2" SOUND="audio/en/esTriggering1.mp3"/>

      <POINT FRAME="12" ICON="thumbnails/en/esTriggering2.jpg" INSTRUCTION="Create a new button and go to the button settings. Select Easy Show. By clicking here we can start Easy Show when the button is selected" SOUND="audio/en/esTriggering2.mp3"/>

      <POINT FRAME="30" ICON="thumbnails/en/esTriggering3.jpg" INSTRUCTION="We will now create a button to open a show" SOUND="audio/en/esTriggering3.mp3"/>

      <POINT FRAME="61" ICON="thumbnails/en/esTriggering4.jpg" INSTRUCTION="We can create a button to play and stop the show" SOUND="audio/en/esTriggering4.mp3"/>

      <POINT FRAME="94" ICON="thumbnails/en/esTriggering5.jpg" INSTRUCTION="Other commands include stopping the show and jumping between markers" SOUND="audio/en/esTriggering5.mp3"/>
    </TUTORIAL>

    <TUTORIAL NAME="Synchronization Options" PATH="videos/en/esSynchro.mp4" SOUND="audio/en/esSynchro0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/esSynchro1.jpg" INSTRUCTION="Easy Show has several synchonization options. Click here to open the Synchro dialog" SOUND="audio/en/esSynchro1.mp3"/>

      <POINT FRAME="10" ICON="thumbnails/en/esSynchro2.jpg" INSTRUCTION="Here we can set which device we would like to synchronize our timeline with. If Audio is selected, the timeline time will always be Synchronized with the audio time. If the audio were to skip, the timeline would also skip ensuring your lighting is always perfectly timed to the audio" SOUND="audio/en/esSynchro2.mp3"/>

      <POINT FRAME="28" ICON="thumbnails/en/esSynchro3.jpg" INSTRUCTION="You can synchronise your timeline with a MIDI time code feed. Select MIDI Time Code and select the input device here. Make sure you have a MIDI interface connected to your computer before opening Easy Show. The Easy Show timeline will follow the MIDI time code device. You can set an offset if you experience delays" SOUND="audio/en/esSynchro3.mp3"/>

      <POINT FRAME="49" ICON="thumbnails/en/esSynchro4.jpg" INSTRUCTION="You can also trigger other MIDI Time code devices from Easy Show. Simply select your MIDI output device and connect the MIDI Time Code device you need to trigger" SOUND="audio/en/esSynchro4.mp3"/>
    </TUTORIAL>
  </HEADING>

  <HEADING NAME="Other Software">
    <TUTORIAL NAME="Console Editor" PATH="videos/en/consoleEditor.mp4" SOUND="audio/en/consoleEditor0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/consoleEditor1.jpg" INSTRUCTION="With the console editor, you can re-create a graphical representation of your MIDI or DMX controller with moving faders, dials and buttons. These can then be linked to almost all software features. See the MIDI tutorial for more information on using the console. Click here to open up the console editor" SOUND="audio/en/consoleEditor1.mp3"/>

      <POINT FRAME="25" ICON="thumbnails/en/consoleEditor2.jpg" INSTRUCTION="Create a new console here" SOUND="audio/en/consoleEditor2.mp3"/>

      <POINT FRAME="30" ICON="thumbnails/en/consoleEditor3.jpg" INSTRUCTION="Click here to add a background image. Make sure your image has been copied into the common-&gt;console folder inside the Sunlite Suite 2 directory" SOUND="audio/en/consoleEditor3.mp3"/>

      <POINT FRAME="50" ICON="thumbnails/en/consoleEditor4.jpg" INSTRUCTION="Faders, buttons and dials can be added here" SOUND="audio/en/consoleEditor4.mp3"/>

      <POINT FRAME="106" ICON="thumbnails/en/consoleEditor5.jpg" INSTRUCTION="Default midi assignments can be mapped here" SOUND="audio/en/consoleEditor5.mp3"/>

      <POINT FRAME="113" ICON="thumbnails/en/consoleEditor6.jpg" INSTRUCTION="Make sure you save your console image within the console folder, it will then appear within the console selection list." SOUND="audio/en/consoleEditor6.mp3"/>
    </TUTORIAL>

    <TUTORIAL NAME="3D Visualiser" PATH="videos/en/startingTheVisualiser.mp4" SOUND="audio/en/start3D0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/start3D1.jpg" INSTRUCTION="To start the 3D visualizer, select &quot;Easy View (3D)&quot;" SOUND="audio/en/start3D1.mp3"/>

      <POINT FRAME="12" ICON="thumbnails/en/start3D2.jpg" INSTRUCTION="The window will appear on top of all other windows. To disable this feature, select view and click here" SOUND="audio/en/start3D2.mp3"/>

      <POINT FRAME="21" ICON="thumbnails/en/start3D3.jpg" INSTRUCTION="The fixtures in the 3D visualizer will automatically communicate with your fixtures in Sunlite Suite 2. &quot;Controlled by Sunlite Suite 2&quot; is displayed at the bottom" SOUND="audio/en/start3D3.mp3"/>

      <POINT FRAME="34" ICON="thumbnails/en/start3D4.jpg" INSTRUCTION="You may need to tell Suite 2 to send the fixtures to the visualiser. To do this, click page settings and select &quot;Send in 3D&quot;" SOUND="audio/en/start3D4.mp3"/>

      <POINT FRAME="49" ICON="thumbnails/en/start3D5.jpg" INSTRUCTION="Sometimes you may have one DMX channel in Suite 2, controlling several fixtures in reality, for example, 1 par can channel may trigger 4 par cans" SOUND="audio/en/start3D5.mp3"/>

      <POINT FRAME="63" ICON="thumbnails/en/start3D6.jpg" INSTRUCTION="In this case you will need to patch these extra fixtures within the Visualiser" SOUND="audio/en/start3D6.mp3"/>

      <POINT FRAME="100" ICON="thumbnails/en/start3D7.jpg" INSTRUCTION="For more information on how to use Easy View, see the Magic 3D Easy View tutorials" SOUND="audio/en/start3D7.mp3"/>
    </TUTORIAL>

    <TUTORIAL NAME="Scan Library Editor" PATH="videos/en/startingScanLibrary.mp4" SOUND="audio/en/StartingScanLibrary0.mp3">
      <POINT FRAME="3" ICON="thumbnails/en/StartingScanLibrary1.jpg" INSTRUCTION="Before creating your own fixture profile, check that it has not already been created by another user, see the SSL forums by logging into your account at www.nicolaudie.com" SOUND="audio/en/StartingScanLibrary1.mp3"/>

      <POINT FRAME="20" ICON="thumbnails/en/StartingScanLibrary2.jpg" INSTRUCTION="If you are editing a fixture that is already in use by Suite 2, you will need to restart Suite 2 before your changes take effect" SOUND="audio/en/StartingScanLibrary2.mp3"/>

      <POINT FRAME="32" ICON="thumbnails/en/StartingScanLibrary3.jpg" INSTRUCTION="If you want to regenerate the pre programmed buttons after modifying a profile, you will need to re-patch the fixtures. The patch window can be accessed from the page settings dialog" SOUND="audio/en/StartingScanLibrary3.mp3"/>

      <POINT FRAME="53" ICON="thumbnails/en/StartingScanLibrary4.jpg" INSTRUCTION="Click here to open the Scan Library Editor" SOUND="audio/en/StartingScanLibrary4.mp3"/>

      <POINT FRAME="60" ICON="thumbnails/en/StartingScanLibrary5.jpg" INSTRUCTION="For more information on the Scan Library Editor, see the Scan Library tutorials" SOUND="audio/en/StartingScanLibrary5.mp3"/>
    </TUTORIAL>
  </HEADING>

  <HEADING NAME="More Support">
    <TUTORIAL NAME="Alternative Support" PATH="videos/en/alternativeSupport.mp4" SOUND="audio/en/alternativeSupport0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/alternativeSupport1.jpg" INSTRUCTION="Still having trouble with your software or hardware?" SOUND="audio/en/alternativeSupport1.mp3"/>

      <POINT FRAME="6" ICON="thumbnails/en/alternativeSupport2.jpg" INSTRUCTION="If you have a hardware related problem, see the SIUDI tutorials. They contain information on all hardware and drivers along with interactive troubleshooters and hardware FAQ's" SOUND="audio/en/alternativeSupport2.mp3"/>

      <POINT FRAME="24" ICON="thumbnails/en/alternativeSupport3.jpg" INSTRUCTION="There are a set of written manuals for the software and hardware. These can all be found on our website" SOUND="audio/en/alternativeSupport3.mp3"/>

      <POINT FRAME="30" ICON="thumbnails/en/alternativeSupport4.jpg" INSTRUCTION="Why not signup to our forums? The forums are moderated by Sunlite staff and have other users who may have experienced similar issues" SOUND="audio/en/alternativeSupport4.mp3"/>

      <POINT FRAME="42" ICON="thumbnails/en/alternativeSupport5.jpg" INSTRUCTION="If you have tried all methods but still have a problem, send us an e-mail and we will see if we can help" SOUND="audio/en/alternativeSupport5.mp3"/>
    </TUTORIAL>
  </HEADING>
</Manual>

