<?xml version="1.0" encoding="utf-8"?>
<Manual>
  <OTHERDATA NAME="Easy Stand Alone Pro">
    <INTRODUCTION PARAGRAPH1="Welcome to the Easy Stand Alone Pro tutorials. These tutorials will guide you through the use of the Easy Stand Alone Pro software."
                  PARAGRAPH2="The speed of the tutorials can be changed by selecting the arrows at the bottom right. Use the thumbnails on the right to skip through a tutorial. These functions are here to help you navigate through the tutorial at your own pace. "
                  PARAGRAPH3="If you are new to Easy Stand Alone Pro, the first two headings should be enough to help get you started. Hover over the left of the screen to reveal the menu and begin exploring the fantastic Easy Stand Alone Pro software!" />
  </OTHERDATA>

  <DOWNLOADS NAME="Downloads">
    <DOWNLOAD DATE="06/2010" FILE="Stand Alone Tutorials"
              PATH="esaproTutorials.zip" />
  </DOWNLOADS>

  <HEADING NAME="Before we start">
    <TUTORIAL NAME="Introduction" PATH="videos/en/introduction.mp4"
              SOUND="audio/en/intro0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/intro1.jpg"
             INSTRUCTION="Welcome to the Easy Stand Alone Pro tutorials. The aim of this set of tutorials is to help you to quickly get familiar with your Easy Stand Alone Pro package"
             SOUND="audio/en/intro1.mp3" />

      <POINT FRAME="12" ICON="thumbnails/en/intro2.jpg"
             INSTRUCTION="Throughout these tutorials, we will be referring to the software as ESA Pro"
             SOUND="audio/en/intro2.mp3" />

      <POINT FRAME="18" ICON="thumbnails/en/intro3.jpg"
             INSTRUCTION="Before we start, let's make sure we have all the tools we need"
             SOUND="audio/en/intro3.mp3" />

      <POINT FRAME="22" ICON="thumbnails/en/intro4.jpg"
             INSTRUCTION="You should have a package with a USB-SD DMX interface or STICK"
             SOUND="audio/en/intro4.mp3" />

      <POINT FRAME="28" ICON="thumbnails/en/intro5.jpg"
             INSTRUCTION="A PC or laptop computer running Microsoft Windows XP, Vista or Severn"
             SOUND="audio/en/intro5.mp3" />

      <POINT FRAME="35" ICON="thumbnails/en/intro6.jpg"
             INSTRUCTION="If you have an internet connection, we advise that you visit our website at www.nicolaudie.com and download the latest copy of the ESAPro software"
             SOUND="audio/en/intro6.mp3" />

      <POINT FRAME="49" ICON="thumbnails/en/intro7.jpg"
             INSTRUCTION="More tutorials will be added here throughout the coming months so watch this space. If you can't find what you need here, take a look at the user manuals..."
             SOUND="audio/en/intro7.mp3" />

      <POINT FRAME="58" ICON="thumbnails/en/intro8.jpg"
             INSTRUCTION="..and remember..never connect your interface or STICK to your computer until the software has been installed, otherwise Windows may try to choose a driver for you!"
             SOUND="audio/en/intro8.mp3" />
    </TUTORIAL>

    <TUTORIAL NAME="The STICK Package" PATH="videos/en/STICKPackage.mp4"
              SOUND="audio/en/package0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/package1.jpg"
             INSTRUCTION="Here is a brief overview of all the software in the STICK package"
             SOUND="audio/en/package1.mp3" />

      <POINT FRAME="9" ICON="thumbnails/en/package2.jpg"
             INSTRUCTION="Easy Stand Alone Pro- This software has been designed specifically for the STICK and allows you to quickly and easily program your architectural lighting"
             SOUND="audio/en/package2.mp3" />

      <POINT FRAME="19" ICON="thumbnails/en/package3.jpg"
             INSTRUCTION="Easy Stand Alone- This is a more basic option. It's not specifically designed for the STICK but some people creating a very basic show prefer to use this as you can physically see each DMX channel fader"
             SOUND="audio/en/package3.mp3" />

      <POINT FRAME="44" ICON="thumbnails/en/package4.jpg"
             INSTRUCTION="Easy View- Our real-time 3D visualizer allows you to pre-program your show without lighting fixtures. This software will show you all of your lighting effects in the same way as they would look if your actual lighting fixtures were connected to the computer. This software is not required to program your show"
             SOUND="audio/en/package4.mp3" />

      <POINT FRAME="69" ICON="thumbnails/en/package5.jpg"
             INSTRUCTION="Scan Library Editor- Create your own profiles or modify existing profiles for lighting fixtures. All effects are included (color, gobo, gobo rotation, prism, etc). Preview your profiles using our 3D visualizer"
             SOUND="audio/en/package5.mp3" />
    </TUTORIAL>

    <TUTORIAL NAME="Software Installation"
              PATH="videos/en/softwareInstallation.mp4"
              SOUND="audio/en/softwareInstallation0.mp3">
      <POINT FRAME="3" ICON="thumbnails/en/softwareInstallation1.jpg"
             INSTRUCTION="ESAPro is compatible with the SLESA-U7 and STICK interfaces"
             SOUND="audio/en/softwareInstallation1.mp3" />

      <POINT FRAME="10" ICON="thumbnails/en/softwareInstallation2.jpg"
             INSTRUCTION="You must install the software first, then install the hardware second"
             SOUND="audio/en/softwareInstallation2.mp3" />

      <POINT FRAME="15" ICON="thumbnails/en/softwareInstallation3.jpg"
             INSTRUCTION="Insert the Sunlite installation CD into the CD drive of the computer.  Wait for the software installation to begin automatically. If you've downloaded the software from our website, double click the setup icon. Follow the on-screen instructions to install the software"
             SOUND="audio/en/softwareInstallation3.mp3" />
    </TUTORIAL>

    <TUTORIAL NAME="STICK Installation" PATH="videos/en/STICKInstallation.mp4"
              SOUND="audio/en/STICKInstallation0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/STICKInstallation1.jpg"
             INSTRUCTION="The STICK drivers will be copied over to your computer when you install the software. If you have yet to install the software, please refer to the previous tutorial"
             SOUND="audio/en/STICKInstallation1.mp3" />

      <POINT FRAME="12" ICON="thumbnails/en/STICKInstallation2.jpg"
             INSTRUCTION="Once the software is installed, connect the STICK to your computer with a USB cable"
             SOUND="audio/en/STICKInstallation2.mp3" />

      <POINT FRAME="18" ICON="thumbnails/en/STICKInstallation3.jpg"
             INSTRUCTION="All other connections are made with the connectors on the rear of the panel"
             SOUND="audio/en/STICKInstallation3.mp3" />

      <POINT FRAME="22" ICON="thumbnails/en/STICKInstallation4.jpg"
             INSTRUCTION="The 9V DC power supply must be connected to the 2 Power pins"
             SOUND="audio/en/STICKInstallation4.mp3" />

      <POINT FRAME="27" ICON="thumbnails/en/STICKInstallation5.jpg"
             INSTRUCTION="The 1st DMX universe is connected to the 3 DMX pins"
             SOUND="audio/en/STICKInstallation5.mp3" />

      <POINT FRAME="32" ICON="thumbnails/en/STICKInstallation6.jpg"
             INSTRUCTION="The interface can be powered either with the external power supply or through USB. You must move the &quot;Power&quot; button to switch from USB to EXT"
             SOUND="audio/en/STICKInstallation6.mp3" />

      <POINT FRAME="43" ICON="thumbnails/en/STICKInstallation7.jpg"
             INSTRUCTION="It is very important to NEVER move this switch while the interface is connected to the computer"
             SOUND="audio/en/STICKInstallation7.mp3" />
    </TUTORIAL>

    <TUTORIAL NAME="Fixture Profiles" PATH="videos/en/fixtureProfiles.mp4"
              SOUND="audio/en/fixtureProfiles0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/fixtureProfiles1.jpg"
             INSTRUCTION="Before we even open ESA Pro, it is very important to understand what a fixture profile is"
             SOUND="audio/en/fixtureProfiles1.mp3" />

      <POINT FRAME="10" ICON="thumbnails/en/fixtureProfiles2.jpg"
             INSTRUCTION="All of the attributes of a DMX device are saved in a special file called the “Fixture Profile” or .SSL file"
             SOUND="audio/en/fixtureProfiles2.mp3" />

      <POINT FRAME="20" ICON="thumbnails/en/fixtureProfiles3.jpg"
             INSTRUCTION="The more accurate the fixture profile, the easier it will be to program your lighting with ESA Pro"
             SOUND="audio/en/fixtureProfiles3.mp3" />

      <POINT FRAME="28" ICON="thumbnails/en/fixtureProfiles4.jpg"
             INSTRUCTION="Let's say you need to get from London to Paris, you have the car, but your map is not QUITE correct. You might get there, but not the best and most efficient way"
             SOUND="audio/en/fixtureProfiles4.mp3" />

      <POINT FRAME="40" ICON="thumbnails/en/fixtureProfiles5.jpg"
             INSTRUCTION="If you have an incomplete fixture profile, ESA Pro will not understand the lights you want to control and therefore make it very difficult for you to program your lighting fixtures"
             SOUND="audio/en/fixtureProfiles5.mp3" />

      <POINT FRAME="50" ICON="thumbnails/en/fixtureProfiles6.jpg"
             INSTRUCTION="We have a profile for almost every fixture on the market. We also have a piece of software called &quot;Scan Library&quot; where profiles can be created and edited"
             SOUND="audio/en/fixtureProfiles6.mp3" />

      <POINT FRAME="66" ICON="thumbnails/en/fixtureProfiles7.jpg"
             INSTRUCTION="For more details on how to make Scanlibrary profiles, see the Scan Library manual or have a read of Words of Wisdom TIP 5 at dmxsoft.com"
             SOUND="audio/en/fixtureProfiles7.mp3" />
    </TUTORIAL>
  </HEADING>

  <HEADING NAME="Getting Started">
    <TUTORIAL NAME="Patching Fixtures" PATH="videos/en/patchingFixtures.mp4"
              SOUND="audio/en/patchingFixtures0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/patchingFixtures1.jpg"
             INSTRUCTION="We first need to tell the software which fixtures it will be controlling"
             SOUND="audio/en/patchingFixtures1.mp3" />

      <POINT FRAME="7" ICON="thumbnails/en/patchingFixtures2.jpg"
             INSTRUCTION="Click here to add a fixture"
             SOUND="audio/en/patchingFixtures2.mp3" />

      <POINT FRAME="10" ICON="thumbnails/en/patchingFixtures3.jpg"
             INSTRUCTION="Let's patch 16 generic LED's"
             SOUND="audio/en/patchingFixtures3.mp3" />

      <POINT FRAME="14" ICON="thumbnails/en/patchingFixtures4.jpg"
             INSTRUCTION="To Patch a fixture, select the fixture, then either drag it onto the DMX universe...or select the start channel and number of fixtures, then click “patch”"
             SOUND="audio/en/patchingFixtures4.mp3" />

      <POINT FRAME="31" ICON="thumbnails/en/patchingFixtures5.jpg"
             INSTRUCTION="You can copy, paste, duplicate, rename and delete fixtures here"
             SOUND="audio/en/patchingFixtures5.mp3" />

      <POINT FRAME="47" ICON="thumbnails/en/patchingFixtures6.jpg"
             INSTRUCTION="If you are using more than one DMX interface, click here to view multiple universes"
             SOUND="audio/en/patchingFixtures6.mp3" />
    </TUTORIAL>

    <TUTORIAL NAME="Areas Patching" PATH="videos/en/areasPatching.mp4"
              SOUND="audio/en/areasPatching0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/areasPatching1.jpg"
             INSTRUCTION="ESA Pro allows you to arrange your fixtures into areas"
             SOUND="audio/en/areasPatching1.mp3" />

      <POINT FRAME="7" ICON="thumbnails/en/areasPatching2.jpg"
             INSTRUCTION="For example, you may wish to have an area for a kitchen and an area for a bedroom"
             SOUND="audio/en/areasPatching2.mp3" />

      <POINT FRAME="12" ICON="thumbnails/en/areasPatching3.jpg"
             INSTRUCTION="Click here to create a new area, we'll call this Kitchen"
             SOUND="audio/en/areasPatching3.mp3" />

      <POINT FRAME="30" ICON="thumbnails/en/areasPatching4.jpg"
             INSTRUCTION="We can now create a second area for the bedroom"
             SOUND="audio/en/areasPatching4.mp3" />

      <POINT FRAME="39" ICON="thumbnails/en/areasPatching5.jpg"
             INSTRUCTION="We now need to put our fixtures into our rooms. Click &quot;Areas Patch&quot;"
             SOUND="audio/en/areasPatching5.mp3" />

      <POINT FRAME="47" ICON="thumbnails/en/areasPatching6.jpg"
             INSTRUCTION="Select the fixtures to add them into the areas. Let's put 8 LED's into the kitchen and 8 LED's into the bedroom"
             SOUND="audio/en/areasPatching6.mp3" />

      <POINT FRAME="62" ICON="thumbnails/en/areasPatching7.jpg"
             INSTRUCTION="You can modify the fixtures within an area here"
             SOUND="audio/en/areasPatching7.mp3" />

      <POINT FRAME="72" ICON="thumbnails/en/areasPatching8.jpg"
             INSTRUCTION="Now your areas are patched, you are ready to begin with the programming!"
             SOUND="audio/en/areasPatching8.mp3" />
    </TUTORIAL>

    <TUTORIAL NAME="Selecting Fixtures" PATH="videos/en/selectingFixtures.mp4"
              SOUND="audio/en/selectingFixtures0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/selectingFixtures1.jpg"
             INSTRUCTION="Let's start by selecting all our fixtures in the kitchen. We can double click up here to minimize the ribbon. Select kitchen in the AREAS window. Your fixtures will appear over here in the GROUPS window"
             SOUND="audio/en/selectingFixtures1.mp3" />

      <POINT FRAME="21" ICON="thumbnails/en/selectingFixtures2.jpg"
             INSTRUCTION="Click here to create a new scene"
             SOUND="audio/en/selectingFixtures2.mp3" />

      <POINT FRAME="25" ICON="thumbnails/en/selectingFixtures3.jpg"
             INSTRUCTION="Our selected fixtures will be displayed on the timeline. We will start by selecting all the fixtures in the kitchen"
             SOUND="audio/en/selectingFixtures3.mp3" />

      <POINT FRAME="33" ICON="thumbnails/en/selectingFixtures4.jpg"
             INSTRUCTION="We can compress these fixtures or view each fixture individually here"
             SOUND="audio/en/selectingFixtures4.mp3" />

      <POINT FRAME="39" ICON="thumbnails/en/selectingFixtures5.jpg"
             INSTRUCTION="It is often useful to arrange your fixtures into groups. Let's create a group for the cooker, and a group for the table"
             SOUND="audio/en/selectingFixtures5.mp3" />

      <POINT FRAME="47" ICON="thumbnails/en/selectingFixtures6.jpg"
             INSTRUCTION="Select the first 2 fixtures and click here to create a new group"
             SOUND="audio/en/selectingFixtures6.mp3" />

      <POINT FRAME="53" ICON="thumbnails/en/selectingFixtures7.jpg"
             INSTRUCTION="We will call this group &quot;Cooker&quot;"
             SOUND="audio/en/selectingFixtures7.mp3" />

      <POINT FRAME="60" ICON="thumbnails/en/selectingFixtures8.jpg"
             INSTRUCTION="Now we can create a group for the table. Hold CTRL to select multiple fixtures"
             SOUND="audio/en/selectingFixtures8.mp3" />
    </TUTORIAL>

    <TUTORIAL NAME="Creating a scene" PATH="videos/en/creatingAScene.mp4"
              SOUND="audio/en/creatingAScene0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/creatingAScene1.jpg"
             INSTRUCTION="This tutorial continues from the previous tutorial"
             SOUND="audio/en/creatingAScene1.mp3" />

      <POINT FRAME="8" ICON="thumbnails/en/creatingAScene2.jpg"
             INSTRUCTION="With ESA Pro, we program our lighting in SCENES. A SCENE can be a combination of color changes, movements and effects"
             SOUND="audio/en/creatingAScene2.mp3" />

      <POINT FRAME="18" ICON="thumbnails/en/creatingAScene3.jpg"
             INSTRUCTION="Let's start by creating a scene for the kitchen"
             SOUND="audio/en/creatingAScene3.mp3" />

      <POINT FRAME="23" ICON="thumbnails/en/creatingAScene4.jpg"
             INSTRUCTION="Select the kitchen area and then click here to create a new scene"
             SOUND="audio/en/creatingAScene4.mp3" />

      <POINT FRAME="28" ICON="thumbnails/en/creatingAScene5.jpg"
             INSTRUCTION="We will start by turning all the fixtures blue. Make sure your fixtures are selected over here"
             SOUND="audio/en/creatingAScene5.mp3" />

      <POINT FRAME="35" ICON="thumbnails/en/creatingAScene6.jpg"
             INSTRUCTION="Drag the static color effect onto the timeline"
             SOUND="audio/en/creatingAScene6.mp3" />

      <POINT FRAME="40" ICON="thumbnails/en/creatingAScene7.jpg"
             INSTRUCTION="Choose a color with the color wheel and hit OK"
             SOUND="audio/en/creatingAScene7.mp3" />

      <POINT FRAME="46" ICON="thumbnails/en/creatingAScene8.jpg"
             INSTRUCTION="We can change the duration of this color by expanding the effect"
             SOUND="audio/en/creatingAScene8.mp3" />

      <POINT FRAME="51" ICON="thumbnails/en/creatingAScene9.jpg"
             INSTRUCTION="Here we can zoom into the timeline"
             SOUND="audio/en/creatingAScene9.mp3" />

      <POINT FRAME="62" ICON="thumbnails/en/creatingAScene10.jpg"
             INSTRUCTION="Hit play to view your scene"
             SOUND="audio/en/creatingAScene10.mp3" />

      <POINT FRAME="69" ICON="thumbnails/en/creatingAScene11.jpg"
             INSTRUCTION="Let's add some more colors"
             SOUND="audio/en/creatingAScene11.mp3" />

      <POINT FRAME="96" ICON="thumbnails/en/creatingAScene12.jpg"
             INSTRUCTION="We can fade inbetween colors by right clicking the color and selecting FADE"
             SOUND="audio/en/creatingAScene12.mp3" />

      <POINT FRAME="112" ICON="thumbnails/en/creatingAScene13.jpg"
             INSTRUCTION="Double click to edit an effect"
             SOUND="audio/en/creatingAScene13.mp3" />

      <POINT FRAME="121" ICON="thumbnails/en/creatingAScene14.jpg"
             INSTRUCTION="Most of the effects are very simple to use, experiment with the other effects yourself to see what you can create. You can refer to the effects section of these tutorials to learn more about each individual effect"
             SOUND="audio/en/creatingAScene14.mp3" />

      <POINT FRAME="136" ICON="thumbnails/en/creatingAScene15.jpg"
             INSTRUCTION="If you wish to use the Matrix effects, you will need to learn how to use the RECTS feature. Please refer to the RECTS tutorial for more information"
             SOUND="audio/en/creatingAScene15.mp3" />
    </TUTORIAL>

    <TUTORIAL NAME="Live" PATH="videos/en/live.mp4" SOUND="audio/en/live0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/live1.jpg"
             INSTRUCTION="The LIVE tab allows you to test your scenes"
             SOUND="audio/en/live1.mp3" />

      <POINT FRAME="13" ICON="thumbnails/en/live2.jpg"
             INSTRUCTION="Click here to view your fixtures in 3D"
             SOUND="audio/en/live2.mp3" />

      <POINT FRAME="17" ICON="thumbnails/en/live3.jpg"
             INSTRUCTION="Select yes to put your fixtures into the visualizer"
             SOUND="audio/en/live3.mp3" />

      <POINT FRAME="21" ICON="thumbnails/en/live4.jpg"
             INSTRUCTION="Drag around by holding down the left mouse button and zoom in and out with the scroll wheel"
             SOUND="audio/en/live4.mp3" />
    </TUTORIAL>

    <TUTORIAL NAME="Calendar" PATH="videos/en/calendar.mp4"
              SOUND="audio/en/calendar0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/calendar1.jpg"
             INSTRUCTION="Our interfaces contain an internal clock and calendar. This allows you to trigger your scenes by date and time"
             SOUND="audio/en/calendar1.mp3" />

      <POINT FRAME="11" ICON="thumbnails/en/calendar2.jpg"
             INSTRUCTION="Simply drag your scenes onto the calendar. This will trigger scene 1 at 10am on the 24th June"
             SOUND="audio/en/calendar2.mp3" />

      <POINT FRAME="18" ICON="thumbnails/en/calendar3.jpg"
             INSTRUCTION="If we want to trigger this scene every day at 10am, we can edit by double clicking"
             SOUND="audio/en/calendar3.mp3" />

      <POINT FRAME="35" ICON="thumbnails/en/calendar4.jpg"
             INSTRUCTION="Perhaps we would like this scene to occur every Saturday in August"
             SOUND="audio/en/calendar4.mp3" />

      <POINT FRAME="57" ICON="thumbnails/en/calendar5.jpg"
             INSTRUCTION="We can view by week and month here"
             SOUND="audio/en/calendar5.mp3" />
    </TUTORIAL>

    <TUTORIAL NAME="Stand Alone - STICK" PATH="videos/en/standAloneSTICK.mp4"
              SOUND="audio/en/standAloneSTICK0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/standAloneSTICK1.jpg"
             INSTRUCTION="Adding your programming to the STICK is as simple as dragging and dropping. We will assign all our Kitchen scenes to PAGE A"
             SOUND="audio/en/standAloneSTICK1.mp3" />

      <POINT FRAME="12" ICON="thumbnails/en/standAloneSTICK2.jpg"
             INSTRUCTION="Select the Kitchen area over here and drag your scenes onto the scene buttons"
             SOUND="audio/en/standAloneSTICK2.mp3" />

      <POINT FRAME="25" ICON="thumbnails/en/standAloneSTICK3.jpg"
             INSTRUCTION="We will assign all our Bedroom scenes to PAGE B"
             SOUND="audio/en/standAloneSTICK3.mp3" />

      <POINT FRAME="44" ICON="thumbnails/en/standAloneSTICK4.jpg"
             INSTRUCTION="We can test our scenes by clicking on the STICK image"
             SOUND="audio/en/standAloneSTICK4.mp3" />

      <POINT FRAME="69" ICON="thumbnails/en/standAloneSTICK5.jpg"
             INSTRUCTION="The final step is to copy all the data over to the STICK. Click here to write directly to the interface over USB"
             SOUND="audio/en/standAloneSTICK5.mp3" />

      <POINT FRAME="79" ICON="thumbnails/en/standAloneSTICK6.jpg"
             INSTRUCTION="If you want to save the compiled show to be transferred to an SD card, click here"
             SOUND="audio/en/standAloneSTICK6.mp3" />

      <POINT FRAME="87" ICON="thumbnails/en/standAloneSTICK7.jpg"
             INSTRUCTION="You can also read the memory from the STICK and load it into ESA PRO"
             SOUND="audio/en/standAloneSTICK7.mp3" />
    </TUTORIAL>

    <TUTORIAL NAME="Stand Alone- USB" PATH="videos/en/standAloneUsb.mp4"
              SOUND="Insert A Sound">
      <POINT FRAME="2" ICON="thumbnails/en/standAloneUSB1.jpg"
             INSTRUCTION="Adding your programming to the USB interface is as simple as dragging and dropping. We will assign all our Kitchen scenes to PAGE A"
             SOUND="audio/en/StandAloneUsb1.mp3" />

      <POINT FRAME="12" ICON="thumbnails/en/standAloneUSB2.jpg"
             INSTRUCTION="Select the Kitchen area over here and drag your scenes onto the scene buttons"
             SOUND="audio/en/StandAloneUsb2.mp3" />

      <POINT FRAME="25" ICON="thumbnails/en/standAloneUSB3.jpg"
             INSTRUCTION="We will assign all our Bedroom scenes to PAGE B"
             SOUND="audio/en/StandAloneUsb3.mp3" />

      <POINT FRAME="38" ICON="thumbnails/en/standAloneUSB4.jpg"
             INSTRUCTION="We can test our scenes by clicking on the memory map"
             SOUND="audio/en/StandAloneUsb4.mp3" />

      <POINT FRAME="49" ICON="thumbnails/en/standAloneUSB5.jpg"
             INSTRUCTION="The final step is to copy all the data over to the USB interface. Click here to write directly to the interface over USB"
             SOUND="audio/en/StandAloneUsb5.mp3" />

      <POINT FRAME="59" ICON="thumbnails/en/standAloneUSB6.jpg"
             INSTRUCTION="If you want to save the compiled show to be transferred to an SD card, click here. You can also read the memory from the USB interface and load it into ESA PRO"
             SOUND="audio/en/StandAloneUsb6.mp3" />

      <POINT FRAME="68" ICON="thumbnails/en/standAloneUSB7.jpg"
             INSTRUCTION="Click here to set the interface to Stand-alone mode. This will disconnect the interface from the software and allow you to test the stand-alone functions"
             SOUND="audio/en/StandAloneUsb7.mp3" />
    </TUTORIAL>
  </HEADING>

  <HEADING NAME="Effects">
    <TUTORIAL NAME="Static Level" PATH="videos/en/staticLevel.mp4"
              SOUND="audio/en/staticLevel0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/staticLevel1.jpg"
             INSTRUCTION="This is the most basic effect. Depending which type of channel you drag the effect onto, a different set of options will be available"
             SOUND="audio/en/staticLevel1.mp3" />

      <POINT FRAME="11" ICON="thumbnails/en/staticLevel2.jpg"
             INSTRUCTION="We will start by dragging the effect onto an RGB color mixing channel"
             SOUND="audio/en/staticLevel2.mp3" />

      <POINT FRAME="16" ICON="thumbnails/en/staticLevel3.jpg"
             INSTRUCTION="All you need to do now is select a color from the color wheel. If you have RGB, RGBW or CMY fixtures connected, ESAPRO will automatically determine which values need to be set"
             SOUND="audio/en/staticLevel3.mp3" />

      <POINT FRAME="30" ICON="thumbnails/en/staticLevel4.jpg"
             INSTRUCTION="Alternatively, you can choose a preset color here, or enter in specific RGB values here"
             SOUND="audio/en/staticLevel4.mp3" />

      <POINT FRAME="38" ICON="thumbnails/en/staticLevel5.jpg"
             INSTRUCTION="Use the color picker to capture a color from elsewhere in the software"
             SOUND="audio/en/staticLevel5.mp3" />

      <POINT FRAME="49" ICON="thumbnails/en/staticLevel6.jpg"
             INSTRUCTION="If we drag the static effect onto a pan/tilt channel of a moving fixture, we can modify the position by moving the pan/tilt faders, or by dragging the X/Y grid"
             SOUND="audio/en/staticLevel6.mp3" />

      <POINT FRAME="66" ICON="thumbnails/en/staticLevel7.jpg"
             INSTRUCTION="To view additional channels of a fixture, right click here"
             SOUND="audio/en/staticLevel7.mp3" />

      <POINT FRAME="74" ICON="thumbnails/en/staticLevel8.jpg"
             INSTRUCTION="If we drag the effect onto a gobo, iris or dimmer channel, we can select from one of the channel presets"
             SOUND="audio/en/staticLevel8.mp3" />
    </TUTORIAL>

    <TUTORIAL NAME="Gradient" PATH="videos/en/gradient.mp4"
              SOUND="audio/en/gradient0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/gradient1.jpg"
             INSTRUCTION="The gradient effect works in the same way as the static effect, however it allows you fade inbetween colors"
             SOUND="audio/en/gradient1.mp3" />

      <POINT FRAME="9" ICON="thumbnails/en/gradient2.jpg"
             INSTRUCTION="Select blue" SOUND="audio/en/gradient2.mp3" />

      <POINT FRAME="15" ICON="thumbnails/en/gradient3.jpg"
             INSTRUCTION="Select the end color here and change this to green"
             SOUND="audio/en/gradient3.mp3" />

      <POINT FRAME="19" ICON="thumbnails/en/gradient4.jpg"
             INSTRUCTION="Click play. We can see our fixture fading from blue to green"
             SOUND="audio/en/gradient4.mp3" />

      <POINT FRAME="27" ICON="thumbnails/en/gradient5.jpg"
             INSTRUCTION="If you wish to add another color to your fade, simply double click here"
             SOUND="audio/en/gradient5.mp3" />

      <POINT FRAME="33" ICON="thumbnails/en/gradient6.jpg"
             INSTRUCTION="We can move our color around by dragging here, and the color can be deleted here"
             SOUND="audio/en/gradient6.mp3" />

      <POINT FRAME="43" ICON="thumbnails/en/gradient7.jpg"
             INSTRUCTION="We can change the way in which each color moves to the next here"
             SOUND="audio/en/gradient7.mp3" />

      <POINT FRAME="55" ICON="thumbnails/en/gradient8.jpg"
             INSTRUCTION="At the moment, all fixtures are changing color together. We can add phasing here"
             SOUND="audio/en/gradient8.mp3" />

      <POINT FRAME="66" ICON="thumbnails/en/gradient9.jpg"
             INSTRUCTION="Many interesting effects can be created with phasing, but what if your fixtures are not positioned in DMX address order?"
             SOUND="audio/en/gradient9.mp3" />

      <POINT FRAME="87" ICON="thumbnails/en/gradient10.jpg"
             INSTRUCTION="If we add phasing like before, this no longer matches up. We can fix this by changing the order in which the effect looks at the fixtures"
             SOUND="audio/en/gradient10.mp3" />

      <POINT FRAME="102" ICON="thumbnails/en/gradient11.jpg"
             INSTRUCTION="When we hit play, the software highlights our fixtures in DMX address order"
             SOUND="audio/en/gradient11.mp3" />

      <POINT FRAME="108" ICON="thumbnails/en/gradient12.jpg"
             INSTRUCTION="We can change this order ither by clicking the arrows here..."
             SOUND="audio/en/gradient12.mp3" />

      <POINT FRAME="112" ICON="thumbnails/en/gradient13.jpg"
             INSTRUCTION="..or by clicking record, and selecting the fixtures in the order we choose"
             SOUND="audio/en/gradient13.mp3" />

      <POINT FRAME="120" ICON="thumbnails/en/gradient14.jpg"
             INSTRUCTION="Now when we click play, the phasing is once again correct"
             SOUND="audio/en/gradient14.mp3" />
    </TUTORIAL>

    <TUTORIAL NAME="Curve" PATH="videos/en/curve.mp4"
              SOUND="audio/en/curve0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/curve1.jpg"
             INSTRUCTION="With the curves effect, we can use basic mathematical forumlas to adjust the channel"
             SOUND="audio/en/curve1.mp3" />

      <POINT FRAME="12" ICON="thumbnails/en/curve2.jpg"
             INSTRUCTION="Starting with the red channel, we can adjust the channel level with a sin wave"
             SOUND="audio/en/curve2.mp3" />

      <POINT FRAME="20" ICON="thumbnails/en/curve3.jpg"
             INSTRUCTION="Adjust the amplitude to stretch the wave"
             SOUND="audio/en/curve3.mp3" />

      <POINT FRAME="27" ICON="thumbnails/en/curve4.jpg"
             INSTRUCTION="Move the wave backwards and forwards by ajusting the phase and adjust the offset to move the wave up or down"
             SOUND="audio/en/curve4.mp3" />

      <POINT FRAME="40" ICON="thumbnails/en/curve5.jpg"
             INSTRUCTION="Change the frequency of the wave by ajusting the ratio, this will speed up your pattern"
             SOUND="audio/en/curve5.mp3" />

      <POINT FRAME="49" ICON="thumbnails/en/curve6.jpg"
             INSTRUCTION="Add phasing here. Remember that for phasing to work correctly, the software must be told which order your fixtures are positioned. If you are not sure what this means, please refer to the previous tutorial"
             SOUND="audio/en/curve6.mp3" />

      <POINT FRAME="71" ICON="thumbnails/en/curve7.jpg"
             INSTRUCTION="Now, let's add a square wave to the green channel"
             SOUND="audio/en/curve7.mp3" />

      <POINT FRAME="81" ICON="thumbnails/en/curve8.jpg"
             INSTRUCTION="Try using this effect on other types of channel to see what you can create"
             SOUND="audio/en/curve8.mp3" />
    </TUTORIAL>

    <TUTORIAL NAME="Color Mixing" PATH="videos/en/colorMixingEffect.mp4"
              SOUND="audio/en/colorMixingEffect0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/colorMixingEffect1.jpg"
             INSTRUCTION="The color mixing effects tool does exactly this. It mixes colors together to create fantastic looking effects very quickly"
             SOUND="audio/en/colorMixingEffect1.mp3" />

      <POINT FRAME="14" ICON="thumbnails/en/colorMixingEffect2.jpg"
             INSTRUCTION="To create a rainbow effect, select rainbow"
             SOUND="audio/en/colorMixingEffect2.mp3" />

      <POINT FRAME="24" ICON="thumbnails/en/colorMixingEffect3.jpg"
             INSTRUCTION="You can change the speed, size and number of colors here"
             SOUND="audio/en/colorMixingEffect3.mp3" />

      <POINT FRAME="51" ICON="thumbnails/en/colorMixingEffect4.jpg"
             INSTRUCTION="To change the color, simply select the color and drag around the color wheel"
             SOUND="audio/en/colorMixingEffect4.mp3" />

      <POINT FRAME="57" ICON="thumbnails/en/colorMixingEffect5.jpg"
             INSTRUCTION="To gain full use out of the color mixing effects tool, use the RECTS feature. For more information on this, see the RECTS tutorial"
             SOUND="audio/en/colorMixingEffect5.mp3" />
    </TUTORIAL>

    <TUTORIAL NAME="X/Y" PATH="videos/en/xy.mp4" SOUND="audio/en/xy0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/xy1.jpg"
             INSTRUCTION="This effect is to be used on any pan or tilt channels of a fixture. It allows you to quicky and easily create moving patterns"
             SOUND="audio/en/xy1.mp3" />

      <POINT FRAME="14" ICON="thumbnails/en/xy2.jpg"
             INSTRUCTION="Select automatic circle and choose to add 4 points"
             SOUND="audio/en/xy2.mp3" />

      <POINT FRAME="20" ICON="thumbnails/en/xy3.jpg"
             INSTRUCTION="Alter the shape of the circle by dragging the points"
             SOUND="audio/en/xy3.mp3" />

      <POINT FRAME="26" ICON="thumbnails/en/xy4.jpg"
             INSTRUCTION="Right click to change the starting point"
             SOUND="audio/en/xy4.mp3" />

      <POINT FRAME="38" ICON="thumbnails/en/xy5.jpg"
             INSTRUCTION="Phasing can be added here" SOUND="audio/en/xy5.mp3" />

      <POINT FRAME="46" ICON="thumbnails/en/xy6.jpg"
             INSTRUCTION="Click here to move the pattern"
             SOUND="audio/en/xy6.mp3" />

      <POINT FRAME="58" ICON="thumbnails/en/xy7.jpg"
             INSTRUCTION="Add or delete points here" SOUND="audio/en/xy7.mp3" />

      <POINT FRAME="69" ICON="thumbnails/en/xy8.jpg"
             INSTRUCTION="Change the interval time between each point here"
             SOUND="audio/en/xy8.mp3" />
    </TUTORIAL>
  </HEADING>

  <HEADING NAME="Matrix Effects">
    <TUTORIAL NAME="Introduction" PATH="videos/en/matrixIntroduction.mp4"
              SOUND="audio/en/matrixIntroduction0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/matrixIntroduction1.jpg"
             INSTRUCTION="The matrix effects are designed for use with a matrix of fixtures such as an LED dancefloor or color mixing wall"
             SOUND="audio/en/matrixIntroduction1.mp3" />

      <POINT FRAME="12" ICON="thumbnails/en/matrixIntroduction2.jpg"
             INSTRUCTION="You can only perform matrix effects on a RECT. Matrix effects cannot be added onto a selection of fixtures. Please refer to the RECTS tutorial if you have not done so already"
             SOUND="audio/en/matrixIntroduction2.mp3" />

      <POINT FRAME="53" ICON="thumbnails/en/matrixIntroduction3.jpg"
             INSTRUCTION="For your matrix effects to be displayed correctly, you also need to make sure that the software understands in which order your fixtures have been set up. See the advanced positioning tutorial for more information"
             SOUND="audio/en/matrixIntroduction3.mp3" />
    </TUTORIAL>

    <TUTORIAL NAME="Matrix" PATH="videos/en/matrix.mp4"
              SOUND="audio/en/matrix0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/matrix1.jpg"
             INSTRUCTION="Matrix effects are similar to color mixing effects. However the effects are specifically designed for a matrix of fixtures"
             SOUND="audio/en/matrix1.mp3" />

      <POINT FRAME="11" ICON="thumbnails/en/matrix2.jpg"
             INSTRUCTION="Select an effect from the list here"
             SOUND="audio/en/matrix2.mp3" />

      <POINT FRAME="20" ICON="thumbnails/en/matrix3.jpg"
             INSTRUCTION="The number of colors, size and speed of the effect can be modified here"
             SOUND="audio/en/matrix3.mp3" />
    </TUTORIAL>

    <TUTORIAL NAME="Picture" PATH="videos/en/picture.mp4"
              SOUND="audio/en/picture0.mp3">
      <POINT FRAME="1" ICON="thumbnails/en/picture1.jpg"
             INSTRUCTION="Images can be inserted onto a matrix. The more fixtures you have, the higher the resolution and the better the image will be interpreted. It is often best to use simple images without too much detail"
             SOUND="audio/en/picture1.mp3" />

      <POINT FRAME="16" ICON="thumbnails/en/picture2.jpg"
             INSTRUCTION="Click here to insert a bitmap, gif or jpg image"
             SOUND="audio/en/picture2.mp3" />

      <POINT FRAME="27" ICON="thumbnails/en/picture3.jpg"
             INSTRUCTION="By default, the image will be stretched to fit the matrix. Click here if you want to keep the original picture proportions"
             SOUND="audio/en/picture3.mp3" />
    </TUTORIAL>

    <TUTORIAL NAME="Gif" PATH="videos/en/gif.mp4" SOUND="audio/en/gif0.mp3">
      <POINT FRAME="1" ICON="thumbnails/en/gif1.jpg"
             INSTRUCTION="Gif animations can be inserted onto a matrix. The more fixtures you have, the higher the resolution and the better the image will be interpeorated. It is often best to use simple images without too much detail"
             SOUND="audio/en/gif1.mp3" />

      <POINT FRAME="16" ICON="thumbnails/en/gif2.jpg"
             INSTRUCTION="Click here to insert a gif animation"
             SOUND="audio/en/gif2.mp3" />

      <POINT FRAME="20" ICON="thumbnails/en/gif3.jpg"
             INSTRUCTION="By default, the animation will be stretched to fit the matrix. Click here if you want to keep the original animation proportions"
             SOUND="audio/en/gif3.mp3" />
    </TUTORIAL>

    <TUTORIAL NAME="Video" PATH="videos/en/video.mp4"
              SOUND="audio/en/video0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/video1.jpg"
             INSTRUCTION="Videos can be inserted onto a matrix. The more fixtures you have, the higher the resolution and the better the image will be interpeorated. It is often best to use simple videos without too much detail"
             SOUND="audio/en/video1.mp3" />

      <POINT FRAME="17" ICON="thumbnails/en/video2.jpg"
             INSTRUCTION="Click here to insert an AVI video"
             SOUND="audio/en/video2.mp3" />

      <POINT FRAME="28" ICON="thumbnails/en/video3.jpg"
             INSTRUCTION="By default, the video will be stretched to fit the matrix. Click here if you want to keep the original video proportions"
             SOUND="audio/en/video3.mp3" />

      <POINT FRAME="36" ICON="thumbnails/en/video4.jpg"
             INSTRUCTION="Please note that not all AVI compression formats can be read by the software, so your video may need to be converted using media encoding software"
             SOUND="audio/en/video4.mp3" />
    </TUTORIAL>

    <TUTORIAL NAME="Text" PATH="videos/en/text.mp4" SOUND="audio/en/text0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/text1.jpg"
             INSTRUCTION="You can insert text onto your matrix with the text tool"
             SOUND="audio/en/text1.mp3" />

      <POINT FRAME="9" ICON="thumbnails/en/text2.jpg"
             INSTRUCTION="Enter your text here and click the T icon to modify the font"
             SOUND="audio/en/text2.mp3" />

      <POINT FRAME="25" ICON="thumbnails/en/text3.jpg"
             INSTRUCTION="Click play to view your text"
             SOUND="audio/en/text3.mp3" />

      <POINT FRAME="28" ICON="thumbnails/en/text4.jpg"
             INSTRUCTION="Change the position of your text by adjusting the vertical and horizontal offset properties"
             SOUND="audio/en/text4.mp3" />

      <POINT FRAME="34" ICON="thumbnails/en/text5.jpg"
             INSTRUCTION="If you wish to have scrolling text, choose your direction here"
             SOUND="audio/en/text5.mp3" />

      <POINT FRAME="40" ICON="thumbnails/en/text6.jpg"
             INSTRUCTION="You can change the scrolling speed here"
             SOUND="audio/en/text6.mp3" />

      <POINT FRAME="49" ICON="thumbnails/en/text7.jpg"
             INSTRUCTION="Change the text and background colors here"
             SOUND="audio/en/text7.mp3" />
    </TUTORIAL>

    <TUTORIAL NAME="Color Manager" PATH="videos/en/colorManagerMatrix.mp4"
              SOUND="audio/en/colorManagerMatrix0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/colorManagerMatrix1.jpg"
             INSTRUCTION="So you have used all of the effects and combined them in every way possible, but you are still looking for something different, perhaps you want to create your own effect from scratch. The color manager allows you to do precisely this"
             SOUND="audio/en/colorManagerMatrix1.mp3" />

      <POINT FRAME="18" ICON="thumbnails/en/colorManagerMatrix2.jpg"
             INSTRUCTION="We can draw onto our matrix by selecting a color from the color wheel and clicking the pencil tool"
             SOUND="audio/en/colorManagerMatrix2.mp3" />

      <POINT FRAME="26" ICON="thumbnails/en/colorManagerMatrix3.jpg"
             INSTRUCTION="The color manager tool works in a similar way to your standard painting software package, with the ability to fill, draw lines, draw squares and insert images"
             SOUND="audio/en/colorManagerMatrix3.mp3" />

      <POINT FRAME="61" ICON="thumbnails/en/colorManagerMatrix4.jpg"
             INSTRUCTION="Move your image around the matrix here"
             SOUND="audio/en/colorManagerMatrix4.mp3" />

      <POINT FRAME="81" ICON="thumbnails/en/colorManagerMatrix5.jpg"
             INSTRUCTION="Once you are happy with the image, click here to create a new step"
             SOUND="audio/en/colorManagerMatrix5.mp3" />

      <POINT FRAME="110" ICON="thumbnails/en/colorManagerMatrix6.jpg"
             INSTRUCTION="When you create a new step, the previous step is copied. Other steps can be copied and pasted here. In this example, we are copying step one and pasting it onto step 4"
             SOUND="audio/en/colorManagerMatrix6.mp3" />

      <POINT FRAME="128" ICON="thumbnails/en/colorManagerMatrix7.jpg"
             INSTRUCTION="The time between each step can be changed by double clicking"
             SOUND="audio/en/colorManagerMatrix7.mp3" />

      <POINT FRAME="158" ICON="thumbnails/en/colorManagerMatrix8.jpg"
             INSTRUCTION="Steps can also be faded"
             SOUND="audio/en/colorManagerMatrix8.mp3" />
    </TUTORIAL>
  </HEADING>

  <HEADING NAME="Other Features">
    <TUTORIAL NAME="Rects" PATH="videos/en/rects.mp4"
              SOUND="audio/en/rects0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/rects1.jpg"
             INSTRUCTION="RECTS is an extremely powerfull tool in ESA Pro, and very simple to use"
             SOUND="audio/en/rects1.mp3" />

      <POINT FRAME="9" ICON="thumbnails/en/rects2.jpg"
             INSTRUCTION="In ESA Pro we can apply an effect to a selection of fixtures..."
             SOUND="audio/en/rects2.mp3" />

      <POINT FRAME="15" ICON="thumbnails/en/rects3.jpg"
             INSTRUCTION=".. or to a RECT" SOUND="audio/en/rects3.mp3" />

      <POINT FRAME="19" ICON="thumbnails/en/rects4.jpg"
             INSTRUCTION="A rect is a virtual zone where a sequence can be played. You can for instance, play several sequences on the same LED matrix at different positions using several rects"
             SOUND="audio/en/rects4.mp3" />

      <POINT FRAME="39" ICON="thumbnails/en/rects5.jpg"
             INSTRUCTION="Select Rects here and add a new rect"
             SOUND="audio/en/rects5.mp3" />

      <POINT FRAME="53" ICON="thumbnails/en/rects6.jpg"
             INSTRUCTION="We can now create a new scene and apply an effect to the rect"
             SOUND="audio/en/rects6.mp3" />

      <POINT FRAME="64" ICON="thumbnails/en/rects7.jpg"
             INSTRUCTION="We now have a color mixing effect which has been applied to the upper right of our matrix. We can change this effects position on our matrix simply by moving the rect"
             SOUND="audio/en/rects7.mp3" />

      <POINT FRAME="77" ICON="thumbnails/en/rects8.jpg"
             INSTRUCTION="We can change the size of our effect..."
             SOUND="audio/en/rects8.mp3" />

      <POINT FRAME="88" ICON="thumbnails/en/rects9.jpg"
             INSTRUCTION="..and we can even add additional effects onto our matrix simply by creating a new rect"
             SOUND="audio/en/rects9.mp3" />

      <POINT FRAME="106" ICON="thumbnails/en/rects10.jpg"
             INSTRUCTION="We can put rects on top of each other"
             SOUND="audio/en/rects10.mp3" />

      <POINT FRAME="126" ICON="thumbnails/en/rects11.jpg"
             INSTRUCTION="We can add additional layers to our rects here"
             SOUND="audio/en/rects11.mp3" />

      <POINT FRAME="130" ICON="thumbnails/en/rects12.jpg"
             INSTRUCTION="We can move our effects by cutting and pasting"
             SOUND="audio/en/rects12.mp3" />

      <POINT FRAME="135" ICON="thumbnails/en/rects13.jpg"
             INSTRUCTION="Let's put text on our new layer"
             SOUND="audio/en/rects13.mp3" />

      <POINT FRAME="153" ICON="thumbnails/en/rects14.jpg"
             INSTRUCTION="We can stretch all blocks to the length of our scene by clicking here"
             SOUND="audio/en/rects14.mp3" />

      <POINT FRAME="160" ICON="thumbnails/en/rects15.jpg"
             INSTRUCTION="The text is currently blocking the effect. We can choose to make a color transparent by right clicking and selecting properties"
             SOUND="audio/en/rects15.mp3" />

      <POINT FRAME="183" ICON="thumbnails/en/rects16.jpg"
             INSTRUCTION="We can now see both layers, however there are still blocks of color surrounding the text. We can adjust the tolerance level here"
             SOUND="audio/en/rects16.mp3" />

      <POINT FRAME="216" ICON="thumbnails/en/rects17.jpg"
             INSTRUCTION="We can mix layers together by adjusting the opacity"
             SOUND="audio/en/rects17.mp3" />

      <POINT FRAME="240" ICON="thumbnails/en/rects18.jpg"
             INSTRUCTION="We now have a circle effect mixed with a rain effect, and a text overlay. We can delete all our fixtures and create a new matrix without losing these effects"
             SOUND="audio/en/rects18.mp3" />
    </TUTORIAL>

    <TUTORIAL NAME="Advanced Positioning"
              PATH="videos/en/advancedPositioning.mp4"
              SOUND="audio/en/advancedPositioning0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/advancedPositioning1.jpg"
             INSTRUCTION="ESAPro offers many different ways to position your fixtures. Here we will make a 10x10 matrix of LED panels"
             SOUND="audio/en/advancedPositioning1.mp3" />

      <POINT FRAME="22" ICON="thumbnails/en/advancedPositioning2.jpg"
             INSTRUCTION="Click here to open the advanced fixture positioning tool"
             SOUND="audio/en/advancedPositioning2.mp3" />

      <POINT FRAME="28" ICON="thumbnails/en/advancedPositioning3.jpg"
             INSTRUCTION="We can change the dimentions of our matrix here"
             SOUND="audio/en/advancedPositioning3.mp3" />

      <POINT FRAME="34" ICON="thumbnails/en/advancedPositioning4.jpg"
             INSTRUCTION="We can change the position of a fixture in a matrix simply by dragging the fixture"
             SOUND="audio/en/advancedPositioning4.mp3" />

      <POINT FRAME="46" ICON="thumbnails/en/advancedPositioning5.jpg"
             INSTRUCTION="Here we can change the order in which our fixtures are laid out, for exmple, right to left, or top to bottom"
             SOUND="audio/en/advancedPositioning5.mp3" />

      <POINT FRAME="54" ICON="thumbnails/en/advancedPositioning6.jpg"
             INSTRUCTION="In some cases, you may wish to link 1 fixture to several other fixtures"
             SOUND="audio/en/advancedPositioning6.mp3" />

      <POINT FRAME="59" ICON="thumbnails/en/advancedPositioning7.jpg"
             INSTRUCTION="For example, when fixture 1 lights up blue, you may want the 3 pixels around this to also light up blue, enlarging the square"
             SOUND="audio/en/advancedPositioning7.mp3" />

      <POINT FRAME="69" ICON="thumbnails/en/advancedPositioning8.jpg"
             INSTRUCTION="We call this a &quot;Primary Matrix&quot;. Many interesting effects can be created when fixtures are patched in this way"
             SOUND="audio/en/advancedPositioning8.mp3" />

      <POINT FRAME="77" ICON="thumbnails/en/advancedPositioning9.jpg"
             INSTRUCTION="Select the primary matrix dimensions and drag the fixture positions if necessary"
             SOUND="audio/en/advancedPositioning9.mp3" />
    </TUTORIAL>

    <TUTORIAL NAME="RGBW Options" PATH="videos/en/rgbw.mp4"
              SOUND="audio/en/rgbw0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/rgbw1.jpg"
             INSTRUCTION="ESA Pro automaticlly calculates the RGB or RGBW values required to produce a specific color"
             SOUND="audio/en/rgbw1.mp3" />

      <POINT FRAME="10" ICON="thumbnails/en/rgbw2.jpg"
             INSTRUCTION="However, certain fixtures calculate the RGBW color slightly differently. We can edit the way ESA Pro calculates the values here"
             SOUND="audio/en/rgbw2.mp3" />

      <POINT FRAME="21" ICON="thumbnails/en/rgbw3.jpg"
             INSTRUCTION="By default, the automatic adjustment of the white channel is linear"
             SOUND="audio/en/rgbw3.mp3" />

      <POINT FRAME="26" ICON="thumbnails/en/rgbw4.jpg"
             INSTRUCTION="If all the Red, Green, and Blue channels are lit to 30%, this 30% will be added by the white channel"
             SOUND="audio/en/rgbw4.mp3" />

      <POINT FRAME="35" ICON="thumbnails/en/rgbw5.jpg"
             INSTRUCTION="If we set this to semi-linear. The white channel will stay at 0 unless there is ateast 50% of each color"
             SOUND="audio/en/rgbw5.mp3" />

      <POINT FRAME="44" ICON="thumbnails/en/rgbw6.jpg"
             INSTRUCTION="We can also set the white fader to exponential, which means the white channel will accellerate as the RGB values are raised"
             SOUND="audio/en/rgbw6.mp3" />

      <POINT FRAME="53" ICON="thumbnails/en/rgbw7.jpg"
             INSTRUCTION="If the RGB values are at 50%, the white fader is only at 5%. At 75%, the white fader is at 22%. Then in the last 25%, the white fader jumps up to 100%"
             SOUND="audio/en/rgbw7.mp3" />

      <POINT FRAME="70" ICON="thumbnails/en/rgbw8.jpg"
             INSTRUCTION="We can also choose to have manual control of the white color fader if there is a specific color tone you wish to produce from your fixture"
             SOUND="audio/en/rgbw8.mp3" />
    </TUTORIAL>
  </HEADING>

  <HEADING NAME="Hardware Triggering">
    <TUTORIAL NAME="Ports" PATH="videos/en/ports.mp4"
              SOUND="audio/en/ports0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/ports1.jpg"
             INSTRUCTION="The STICK and USB-SD interfaces have ports at the rear"
             SOUND="audio/en/ports1.mp3" />

      <POINT FRAME="10" ICON="thumbnails/en/ports2.jpg"
             INSTRUCTION="The socket on the USB-SD is called an HE10 interface port socket"
             SOUND="audio/en/ports2.mp3" />

      <POINT FRAME="18" ICON="thumbnails/en/ports3.jpg"
             INSTRUCTION="You can access ports 1-4 on the STICK from the rear connection pins here, or ports 1-8 from the extension socket here"
             SOUND="audio/en/ports3.mp3" />

      <POINT FRAME="27" ICON="thumbnails/en/ports4.jpg"
             INSTRUCTION="A blackout trigger can be made by connecting BK to GND on the STICKs extension socket with a relay"
             SOUND="audio/en/ports4.mp3" />

      <POINT FRAME="37" ICON="thumbnails/en/ports5.jpg"
             INSTRUCTION="You can use an 8 button touchpad to triger the ports..."
             SOUND="audio/en/ports5.mp3" />

      <POINT FRAME="44" ICON="thumbnails/en/ports6.jpg"
             INSTRUCTION="..or you can use a touchpad with up to 255 buttons by combining the 8 trigger contacts"
             SOUND="audio/en/ports6.mp3" />

      <POINT FRAME="52" ICON="thumbnails/en/ports7.jpg"
             INSTRUCTION="Once your touchpad is set up, you can test the pins with the Hardware Tools. See the Hardware Tools tutorial for more information"
             SOUND="audio/en/ports7.mp3" />

      <POINT FRAME="62" ICON="thumbnails/en/ports8.jpg"
             INSTRUCTION="To assign a touch pad button to trigger a Scene, double click here to select the port number or binary address if you are using more than 8 buttons"
             SOUND="audio/en/ports8.mp3" />
    </TUTORIAL>

    <TUTORIAL NAME="Ethernet" PATH="videos/en/ethernet.mp4"
              SOUND="audio/en/ethernet0.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/ethernet1.jpg"
             INSTRUCTION="Scenes maybe triggered over the local network with the Ethernet Add-On. The Add-On is available as part of the &quot;COM+&quot; package. See the STICK hardware tutorials for more information"
             SOUND="audio/en/ethernet1.mp3" />
    </TUTORIAL>
  </HEADING>

  <HEADING NAME="Other Software">
    <TUTORIAL NAME="3D Visualizer" PATH="videos/en/startingTheVisualiser.mp4"
              SOUND="audio/en/40titleen.mp3">
      <POINT FRAME="3" ICON="thumbnails/en/StartingTheVisualiser1.jpg"
             INSTRUCTION="To start the 3D visualizer, select &quot;Easy View (3D)&quot;"
             SOUND="audio/en/start3D1.mp3" />

      <POINT FRAME="15" ICON="thumbnails/en/StartingTheVisualiser2.jpg"
             INSTRUCTION="The window will appear on top of all other windows, to disable this feature, select view and click here"
             SOUND="audio/en/start3D2.mp3" />

      <POINT FRAME="25" ICON="thumbnails/en/StartingTheVisualiser3.jpg"
             INSTRUCTION="The fixtures in the 3D visualizer will automatically communicate with your fixtures in ESA Pro. &quot;Controlled by Easy Stand Alone Pro&quot; is displayed at the bottom"
             SOUND="audio/en/start3D3.mp3" />

      <POINT FRAME="37" ICON="thumbnails/en/StartingTheVisualiser4.jpg"
             INSTRUCTION="Sometimes you may have one DMX channel in ESA, controlling several fixtures in reality, for example, 1 par can channel may trigger 4 par cans"
             SOUND="audio/en/start3D4.mp3" />

      <POINT FRAME="53" ICON="thumbnails/en/StartingTheVisualiser5.jpg"
             INSTRUCTION="In this case you will need to patch these extra fixtures within the Visualizer. See the Magic 3D Easy View Tutorials for more information on the 3D visualiser"
             SOUND="audio/en/start3D5.mp3" />
    </TUTORIAL>

    <TUTORIAL NAME="Scan Library Editor"
              PATH="videos/en/startingTheScanLibrary.mp4"
              SOUND="audio/en/scanlib0.mp3">
      <POINT FRAME="3" ICON="thumbnails/en/StartingScanLibrary1.jpg"
             INSTRUCTION="Before creating your own fixture profile, check that it has not already been created by another user, see the SSL forums at www.nicolaudie.com"
             SOUND="audio/en/scanlib1.mp3" />

      <POINT FRAME="28" ICON="thumbnails/en/StartingScanLibrary2.jpg"
             INSTRUCTION="If you are editing a fixture that is already in use by ESA Pro, you will need to restart ESA Pro before your changes take effect"
             SOUND="audio/en/scanlib2.mp3" />

      <POINT FRAME="40" ICON="thumbnails/en/StartingScanLibrary3.jpg"
             INSTRUCTION="Click here to open the Scan Library Editor. See the Scan Library Tutorials for more information"
             SOUND="audio/en/scanlib3.mp3" />
    </TUTORIAL>
  </HEADING>

  <HEADING NAME="Troubleshooting">
    <TUTORIAL NAME="Replacing Your DMX Chip" PATH="videos/en/dmxChip.mp4"
              SOUND="audio/en/dmxChip0.mp3">
      <POINT FRAME="3" ICON="thumbnails/en/dmxChip1.jpg"
             INSTRUCTION="Your USB interface or STICK will contain a chip for each DMX universe. Open up the interface underneath. Note, our IP interface chips are not user servicable and you will need to post your interface so we can replace this"
             SOUND="audio/en/dmxChip1.mp3" />

      <POINT FRAME="20" ICON="thumbnails/en/dmxChip2.jpg"
             INSTRUCTION="Some interfaces will have one DMX chip, others will have more. If your interface has two or more chips, try swapping these around, the problem could be with your DMX output chip and you could temporarily use one of your other DMX chips instead"
             SOUND="audio/en/dmxChip2.mp3" />

      <POINT FRAME="37" ICON="thumbnails/en/dmxChip3.jpg"
             INSTRUCTION="To replace the chip, disconnect all power, USB and DMX cables, simply remove the chip from the chip holder and replace it with a new one making sure the indent is at the top"
             SOUND="audio/en/dmxChip3.mp3" />

      <POINT FRAME="52" ICON="thumbnails/en/dmxChip4.jpg"
             INSTRUCTION="Check that your DMX chip says &quot;Sipex&quot; or &quot;MAXIM&quot;. If your chip says &quot;ISL8485EIPZ&quot; it will need to be replaced. This is a chip we have been having problems with in Stand Alone mode and we no longer use this in our Stand Alone products"
             SOUND="audio/en/dmxChip4.mp3" />

      <POINT FRAME="74" ICON="thumbnails/en/dmxChip5.jpg"
             INSTRUCTION="If you do not have any spare DMX chips, contact us and we will be happy to send a couple in the post for you"
             SOUND="audio/en/dmxChip5.mp3" />

      <POINT FRAME="83" ICON="thumbnails/en/dmxChip6.jpg"
             INSTRUCTION="If replacing the chip does not solve your DMX output problems, your interface may have to be replaced, please contact us and we will be happy to assist"
             SOUND="audio/en/dmxChip6.mp3" />

      <POINT FRAME="94" ICON="thumbnails/en/dmxChip7.jpg"
             INSTRUCTION="If you would prefer to send your product back, please fill out the RMA form at the link above"
             SOUND="audio/en/dmxChip7.mp3" />

      <POINT FRAME="104" ICON="thumbnails/en/dmxChip8.jpg"
             INSTRUCTION="For more information on replacing your DMX chip, select the link above"
             SOUND="audio/en/dmxChip8.mp3" />
    </TUTORIAL>
  </HEADING>

  <HEADING NAME="FAQ">
    <TUTORIAL NAME="Where to Purchase" PATH="videos/en/WhereToPurchase.mp4"
              SOUND="audio/en/64titleen.mp3">
      <POINT FRAME="2" ICON="thumbnails/en/purchase1.jpg"
             INSTRUCTION="If you wish to purchase one of our interfaces, log onto www.nicolaudie.com and go to the distributors page"
             SOUND="audio/en/64point1en.mp3" />

      <POINT FRAME="15" ICON="thumbnails/en/purchase2.jpg"
             INSTRUCTION="If we do not have a distributor in your country, you can buy from www.DMXsoft.com"
             SOUND="audio/en/64point2en.mp3" />
    </TUTORIAL>

    <TUTORIAL NAME="Purchasing the Interface Only"
              PATH="videos/en/PurchasingInterfaceOnly.mp4"
              SOUND="audio/en/65titleen.mp3">
      <POINT FRAME="3" ICON="thumbnails/en/interfaceOnly1.jpg"
             INSTRUCTION="&quot;I already have the software, now I'd like to buy the interface only&quot;"
             SOUND="audio/en/65point1en.mp3" />

      <POINT FRAME="10" ICON="thumbnails/en/interfaceOnly2.jpg"
             INSTRUCTION="In fact, everyone already owns our full-version software programs. All you have to do is simply download them from our website. We also give the CDROM away together with all our software at trade fairs or on request via tel./fax/e-mail."
             SOUND="audio/en/65point2en.mp3" />
    </TUTORIAL>

    <TUTORIAL NAME="Minimum Configuration"
              PATH="videos/en/MinimumConfiguration.mp4"
              SOUND="audio/en/66titleen.mp3">
      <POINT FRAME="3" ICON="thumbnails/en/minimumConfig1.jpg"
             INSTRUCTION="&quot;What is the minimum configuration required for my computer?&quot;"
             SOUND="audio/en/66point1en.mp3" />

      <POINT FRAME="9" ICON="thumbnails/en/minimumConfig2.jpg"
             INSTRUCTION="The minimum computer requirements are a PC computer working under Windows XP"
             SOUND="audio/en/66point2en.mp3" />

      <POINT FRAME="17" ICON="thumbnails/en/minimumConfig3.jpg"
             INSTRUCTION="An 800Mhz speed processor, 512MB RAM"
             SOUND="audio/en/66point3en.mp3" />

      <POINT FRAME="23" ICON="thumbnails/en/minimumConfig4.jpg"
             INSTRUCTION="A video card supporting Microsoft Direct 3D with 32 MB Memory and an 800x600 pixel screen"
             SOUND="audio/en/66point4en.mp3" />

      <POINT FRAME="34" ICON="thumbnails/en/minimumConfig5.jpg"
             INSTRUCTION="However, the recommended computer requirements to get the most out of the software are"
             SOUND="audio/en/66point5en.mp3" />

      <POINT FRAME="41" ICON="thumbnails/en/minimumConfig6.jpg"
             INSTRUCTION="A PC computer working under Windows XP or Vista or SEVEN"
             SOUND="audio/en/66point6en.mp3" />

      <POINT FRAME="46" ICON="thumbnails/en/minimumConfig7.jpg"
             INSTRUCTION="A 2 Ghz speed processor, 1GB RAM"
             SOUND="audio/en/66point7en.mp3" />

      <POINT FRAME="52" ICON="thumbnails/en/minimumConfig8.jpg"
             INSTRUCTION="A video card supporting Microsoft Direct 3D with at least 128 Mb Memory"
             SOUND="audio/en/66point8en.mp3" />

      <POINT FRAME="60" ICON="thumbnails/en/minimumConfig9.jpg"
             INSTRUCTION="And a high resolution screen. The Higher the resolution, the more faders and buttons you will be able to see"
             SOUND="audio/en/66point9en.mp3" />
    </TUTORIAL>
  </HEADING>
</Manual>
