It would be great if you could implement console editor buttons logic.
for instance, you have a row of 8 buttons, and only 1 of that row can be active. Pressing another one disables the first one.
Or the 'if then' logic.
If you press button A en B, then fader C is active.
Console editor logic
Moderators: simonB, nick, dylan, RichterMC, florent, Ben
Re: Console editor logic
The best way to set up this kind of logic is with the button pairings.
For example
If you have 8 scenes connected with 8 different buttons on a console, when you press one button, the others will go out because of the feedback from Suite 2 to the console
If then you attach fader A to the dimmer fader of the 'selected scene', fader A will control the appropriate scene dimmer depending on the button selected
For example
If you have 8 scenes connected with 8 different buttons on a console, when you press one button, the others will go out because of the feedback from Suite 2 to the console
If then you attach fader A to the dimmer fader of the 'selected scene', fader A will control the appropriate scene dimmer depending on the button selected
Simon
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Sales/Support
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